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Guild of the Week: Pie Induced Ecstacy (PIE)

Steadfastly approaching their first anniversary, PIE was formed during the Guild Wars World Preview Event. The guild was founded by, and is composed of, a group of friends who know each other both from online games and from friendships in the outside world. With their arrival into Guild Wars, the group set about making a guild of their own and creating a name for themselves. The distinctive name of their guild traces its origins back to an inside joke from a previous gaming community, the essence of which was preserved and became the moniker under which the group united.

As a guild, PIE focuses on maintaining a tight-knit group, rather than expanding indiscriminately. They believe that by ensuring that every member can be called a friend, the guild can grow into a healthy community unto itself. It should be noted, however, that those who prefer cake over pie need not apply.

Through Guild Wars, the PIE community has come together through their mutual enjoyment of the teamwork, tactics, and strategy involved. One of the defining factors of PIE's gameplay is their stubborn determination to never give up. Indeed, it is this determination that has seen them through to victory in many battles that may otherwise have seemed hopeless.

Along with their "never say die" attitude, PIE perseveres through their ability to quickly adapt and change their strategies during the course of a battle in order to overcome an enemy team's counters. PIE has chosen to share with us one of their previous builds, as well as the strategies they used with it.


Strategy: PvP Play

  1. Monk/Elementalist "Healer of Fortitude"—Healing Touch, Orison of Healing, Signet of Devotion, Ward Against Melee, Armor of Earth, Glyph of Lesser Energy, Healing Seed, Obsidian Flesh
     
  2. Mesmer/Monk—Echo, Healing Seed, Heal Party, Healing Breeze, Remove Hex, Convert Hexes, Channeling, Ether Lord
     
  3. Monk/Necromancer—Protective Spirit, Reversal of Fortune, Guardian, Draw Conditions, Offering of Blood, Signet of Devotion, Divine Boon, and either Pacifism or Shielding Hands
     
  4. Elementalist/Monk—Glyph of Concentration, Meteor Shower, Fire Attunement, Meteor, Ether Renewal, Immolate, Flare, Restore Life
     
  5. Mesmer/Warrior "Spell Slasher"—Shatter Enchantment, Disrupting Chop, Skull Crack, Power Drain, "For Great Justice!", Dismember, Axe Rake, Flurry
     
  6. Mesmer/Monk "Rude Monk"—Energy Tap, Power Drain, Power Leak, Energy Burn, Shatter Enchantment, Resurrect, Backfire, and a free slot used for either Leech Signet, Cry of Frustration, Power Spike, or Power Block
     
  7. Necromancer/Warrior "Mr. Ouch"—Frenzy, Blood is Power, Strip Enchantment, Vampiric Touch, Bonetti's Defense, Hamstring, Final Strike, "Watch Yourself!" (Sword Mastery 12, Tactics 9, Blood Magic 9+1, Soul Reaping 3)
     
  8. Monk/Warrior "Holy Warrior"—Zealot's Fire, "Watch Yourself!", "Fear Me!", "Charge!", Balthazar's Aura, Reversal of Fortune, Frenzy, Hamstring (Sword Mastery 9, Tactics 9, Smiting Prayers 12+, Protection Prayers 3)

When using this build, the first course of action is to cast a Firestorm on the nearest enemy target, and to position the allied Monks within its radius. Situating Monks within the spell's area of effect can discourage the enemies from rushing in to target them, as they may fear this to be more of an AoE-centric build. Following this, PIE will begin to attack the enemy damage-dealers, which serves a dual purpose. The first is to interfere with and blunt the enemy's damage potential, and the second—and perhaps more important—is to quickly assess their opponent's build structure and damage capacity so that they can decide their next course of action.

When targeting the opposing damage-dealers, PIE has a structure that determines priority targets as well as which characters in the build will attack those targets. The hierarchy is as follows:

  1. Mesmers (targeted by Warriors, Rude Mesmer)
  2. Elementalists (targeted by Spell Slasher, Rude Mesmer)
  3. Necromancers (targeted by Rude Mesmer, Spell Slasher)
  4. Warriors (targeted by Warriors)

After having made an appraisal of their opponent's capabilities, PIE then waits until their Monks have enough Energy to protect themselves, while the rest of the team prepares to launch an attack against the opposing Monks. PIE observes their adversary's Monks and prioritizes their targets in the following order:

  1. Orison of Healing-based Monks (targeted by Elementalist, Spell Slasher)
  2. Passive healers (targeted by Rude Mesmer)
  3. Protection based healers (targeted by Warriors)

When a suitable target is found, the Elementalist calls in a Meteor Shower while the rest of the team prepares to switch to this target. In preparation for the target switch, PIE's damage-dealers allow their skills to recharge or gain additional Adrenaline where applicable. As the first of the meteors begins raining down on the primary target, PIE targets the opposing Monks with skills such as Deep Wound and Cripple, making it more difficult for them to flee from the Meteor Shower's area of effect. If their attack is successful, PIE gauges the status of their allied healers; if they are low on Energy, the group switches back to attacking enemy damage-dealers. If the Monks are well off, then the group can continue to press the attack.

When coordinating attacks, the Elementalist and Final Strike Warrior always focus on the group's primary called target. Meanwhile, the group's other secondary Warrior focuses on the "off" target—for example, an enemy Mesmer or a Protection Monk. Doing so forces the other team to divide their healing between targets, or risk letting one of their teammates fall.


Members:

Get to know some of the members of PIE:

Handle: Kisst Of Life
Location: Canada, BC
Gaming Background: RTS, FPS, limited RPGs
Preferred Character: I have always loved being a support unit, although I'm not sure why, but ever since I played in the WPE I have always found the Monk/Elementalist to be one of my most-loved classes.

Handle: J Dawg
Location: Utah, USA
Gaming Background: FPS and RPGs
Preferred Character: Warrior. As long as I can generate a lot of Adrenaline, I love spamming Disrupting Chop and the spike damage I can get from Dismember plus Executioner's Strike.

Handle: Pappy Crash
Location: Nevada, USA
Gaming Background: FPS and RPGs
Preferred Character: Warrior. I typically use Axe skills because of the amount of damage they can deal.

Handle: Gamesguy
Location: California, USA
Gaming Background: FPS
Preferred Character: I like to play almost all classes, but recently I have been playing an Elemenalist/Warrior spiker with Hammer/Earth skills quite a bit.

Handle: Lelle Of Life
Location: Oregon, USA
Gaming Background: FPS, RPGs, and RTS
Preferred character: Monk or Ranger. The healing Monk is the class I am most experienced with.

Handle: Faust
Location: BC, Canada
Gaming Background: FPS
Preferred Character: I prefer to play a Death Necromancer in PvE. I focus primarily on minion spells.

Handle: Mentat
Location: BC, Canada
Gaming Background: RPGs, FPS and RTS
Preferred Character: Elementalist/Mesmer. I mostly use area-of-effect fire spells along with Fire Attunement and Ether Renewal for Energy.

Handle: Feyd
Location: Washington, USA
Gaming Background: RPGs, Strategy, and FPS
Preferred Character: Blood Necromancer. Combining Demonic Flesh with Life Siphon or Life Transfer, plus Awaken the Blood allows you to survive massive damage, plus inflict massive Shadow damage.

Handle: Thwacker
Location: Vancouver, Canada
Gaming Background: RPGs and TBS
Preferred Character: I play any profession the guild requires of me for PvP. However, Blood Necromancer, Earth Elementalist, and Illusion Mesmer are the three professions that I favor and play with for PvE.

Handle: Carbo Sano Incumbo
Location: Oregon, USA
Gaming Background: FPS
Preferred Character: Monk. I think that Protection Monks are a bit more fun to play; you have to guess who is going to take the damage and who you can ignore.

Handle: Eternal Lord
Location: Canada, Ontario
Gaming Background: RPGS, FPS, and RTS
Preferred Character: Elementalist. I just love everything about them—the way they look, their attributes, their skills, and most importantly, they're fun to play.

Handle: Azulae Tsun
Location: British Columbia, Canada
Gaming Background: RPGs and MMORPGs
Preferred Character: Healing Monk. I most enjoy Divine Monks for their team support with the other healers and strong healing ability.

Handle: Quantum Duck
Location: Washington, USA
Gaming Background: Diverse
Preferred character: Mesmer. I use Domination Magic to punish enemies for just about any action they take.

Handle: Oni the Great
Location: California, USA
Gaming Background: FPS
Preferred Character: Some of my favorite characters include maintained-Enchantment-heavy Monks, Healing Monks, and Energy-denial and interrupting Mesmers.

Handle: Clamatius
Location: Washington, USA
Gaming Background: Diverse
Preferred Character: Right now I'm playing a Curse/Death Necromancer for PvE.


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