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#6 Irresistible Blokes [iB] vs. #14 Rus Corp [RUS] - May 21, 2006
By Daniel Jennings


Game 1:
Map: Frozen Isle
Defending Team: Irresistible Blokes

Irresistible Blokes [iB] Rus Corp [RUS]
W/E - Axe Warrior Me/E - Fast Casting Air Spiker
W/E - Axe Warrior Me/E - Fast Casting Air Spiker
Me/E - Energy Surge Mesmer Me/E - Fast Casting Air Spiker
Me/Mo - Energy Surge Mesmer Me/E - Fast Casting Air Spiker
Mo/Me - Boon Protection Monk Me/E - Fast Casting Air Spiker
Mo/Me - Boon Protection Monk Mo/Me - Boon Protection Monk
Mo/Me - Boon Protection Monk Mo/Me - Boon Protection Monk
R/Me - Crippling Shot Flagger Mo/W - Peace and Harmony Monk

The first match in Round Two of the Guild Wars Factions Championship (second season) began with an aggressive display from Irresistible Blokes as they took immediate control of the flag stand in the first minute. After Rus Corp retreated to base, Irresistible Blokes followed close behind. Rus Corp ran a spike build. Sensing this, Irresistible Blokes divided into two teams with one guarding the Flag stand (to gain a Morale Boost) while the other put pressure on Rus Corp's base.

The first kill was scored at 4:01, when Rus Corp spiked out one of Irresistible Blokes' Monks (#7 on the team). Irresistible Blokes withdrew its offensive team, leaving behind one trapped Warrior that was brought down by Gale and Lightning Orb.

Rus Corp fought the immense pressure from its opponent with quick spike damage that resulted in several casualties for the enemy. At 8:28, Rus Corp secured the first Morale Boost of the game, adding to its advantage versus the balanced build of Irresistible Blokes. The battle continued to shift back and forth on the map, with Rus Corp dealing the only killing blows in the game. It wasn't until 27:11 that Irresistible Blokes made its first successful kill against Rus Corp's #2 Mesmer. There was little time to celebrate, however, as the team was pushed back to base to assume a defensive stance before 30:00 when "Victory or Death!" was set into motion.

At 31:10, well after each side’s NPCs had reached the Flag stand, Rus Corp put the entire team on the offensive into Irresistible Blokes' base. At that point, the players of Irresistible Blokes held their ground, except for their Flag Runner who guarded the Flag stand from Rus Corp's bodyguards. The Flag Runner failed at this task, though, as Rus Corp's bodyguards eliminated the opposition and secured the Flag stand for Rus Corp. Shortly after, Irresistible Blokes secured several important kills; three of Rus Corp's Mesmers and two Boon Protection Monks were slaughtered by 32:24. This forced Rus Corp to fall back to the Flag stand, which was controlled by two of its bodyguards and three Archers.

At 35:00, each team's Guild Lord headed towards the Flag stand. Irresistible Blokes, knowing that Rus Corp had superior damage, used that time to strike Rus Corp's Mesmers as quickly as possible. The tactic paid off; in the final moments, as Irresistible Blokes slayed seven of Rus Corp's team members and both bodyguards. They quickly felled the enemy Guild Lord at 38:54, securing a 1-0 lead in the GWFC Season Two Playoffs.

Duration: 38 minutes, 54 seconds
Winner: Irresistible Blokes
Series: 1-0


Game 2:
Map: Burning Isle
Defending Team: Rus Corp

Irresistible Blokes [iB] Rus Corp [RUS]
W/E - Axe Warrior R/W - Hammer Ranger with Pet
W/E - Axe Warrior R/W - Hammer Ranger with Pet
Me/E - Energy Surge Mesmer R/W - Hammer Ranger with Pet
Me/Mo - Energy Surge Mesmer R/Me - Crippling Shot Ranger
Mo/Me - Boon Protection Monk N/Mo - Tainted Flesh Necromancer
Mo/Me - Boon Protection Monk E/Mo - Water Elementalist
Mo/Me - Boon Protection Monk Mo/Me - Boon Protection Monk
E/Mo - Water/Healing Flag Runner Mo/Me - Boon Protection Monk

The second game of the match began with an interesting strategy by Irresistible Blokes. As Rus Corp advanced toward the Flag stand (and subsequently Irresistible Blokes' base), its opponents were busy killing the Flame Cursed Sentinels. The Flame Cursed Sentinels, which guard the back path between the two teams' bases, were all that stood in the way between Irresistible Blokes and Rus Corp's Guild Lord. Rus Corp held its ground on the bridge between the enemy's base and the Flag stand, hesitant to march into Irresistible Blokes' base as it would have allowed them enough time to take the quick path to the enemy Guild Lord—and victory. Rus Corp, while holding the defensive, received the first Morale Boost at 2:56. This gave the team an advantage and enough confidence to invade the opposition's base. Irresistible Blokes fought back, sending half of their team out the rear in an attempt to stop Rus Corp's assault. Rus Corp continued the attack, though Irresistible Blokes regrouped and retaliated. The first casualty came at 7:08 when Rus Corp's #2 Hammer Ranger died at the hands of Irresistible Blokes' Axe Warriors.

The battle raged on between Irresistible Blokes' base and the Flag stand, with Rus Corp receiving Morale Boosts every two minutes while suffering more casualties than their opponents. Irresistible Blokes had a minor reprieve after they killed two of Rus Corp's Monks and their Necromancer around 11:50. Rus Corp pushed back and used their Hammer Rangers to kill Irresistible Blokes' #5 Monk and keep Irresistible Blokes from following them into Rus Corp's base. During the subsequent battle, Rus Corp used their Pets as fuel for their Necromancer's Putrid Explosions, sacrificing their animals and exploiting their corpses to deal damage to nearby foes.

The 30-minute mark was a crucial point in the match as Rus Corp scored kills against Irresistible Blokes. Between 31:00 and 32:00, Rus Corp laid waste to Irresistible Blokes' Mesmer, Flag Runner, and one bodyguard. Irresistible Blokes retaliated and took down both of Rus Corp's Bodyguards., Both teams lost a Monk 33 minutes in. At 34:30, Rus Corp fell back to the bridge between the Flag stand and base in preparation of its Guild Lord's march to the center of the map. As the Guild Lord marched, Rus Corp held firm in their position killing both of Irresistible Blokes' Mesmers. At 36:10, their Guild Lord was at the Flag stand, but Rus Corp's Guild Lord was still on the bridge between the base and the center area. This gave Rus Corp enough time to kill several enemies. By 39:07 Irresistible Blokes was down a Flag Runner, two Mesmers, a Monk, and a Warrior. Rus Corp took down Irresistible Blokes' Guild Lord at 39:12 setting the series record even at 1-1.

Duration: 39 minutes, 12 seconds
Winner: Rus Corp
Series: 1-1


Game 3: Map: Frozen Isle
Defending Team: Irresistible Blokes

Irresistible Blokes [iB] Rus Corp [RUS]
W/E - Axe Warrior E/Me - Lightning Elementalist
W/E - Axe Warrior E/Me - Lightning Elementalist
Me/E - Energy Surge Mesmer E/Me - Obsidian Flame Elementalist
Me/Mo - Energy Surge Mesmer Me/Mo - Phantom Pain Spike Mesmer
Mo/Me - Boon Protection Monk N/W - Shadow Strike Necromancer
Mo/Me - Boon Protection Monk E/Mo - Water Elementalist
Mo/Me - Boon Protection Monk Mo/Me - Boon Protection Monk
E/Mo - Water/Healing Flag Runner Mo/Me - Boon Protection Monk

Back on the Frozen Isle (Irresistible Blokes' home territory), Rus Corp changed their build for the third and final game. The new lineup consisted of a mixed spike build with two Lightning Elementalists, an Obsidian Flame Elementalist, a Phantom Pain Mesmer, and a Shadow Strike Necromancer. Irresistible Blokes brought the same balanced build from the last match. At the start Irresistible Blokes immediately split, sending a group to attack Rus Corp while leaving a small squad defending the base. Rus Corp split its forces in response. Irresistible Blokes reacted and sent a crew to the Flag stand. Rus Corp engaged the other team head on. Each side then fell back and reformed. Rus Corp left base for the Flag stand, giving two of Irresistible Blokes' Axe Warriors time to kill the enemy base Archers. At 5:42 they killed Rus Corp's first bodyguard. Rus Corp snared one Warrior while another fled.

Irresistible Blokes, spread their forces wide across the map to keep the opposition at bay until "Victory or Death!",and sent two Warriors to pick off the NPCs guarding Rus Corp's base. Rus Corp destroyed the Warriors but was unable to make a significant dent in Irresistible Blokes' team until Rus Corp got a Morale Boost at 12:35. Both teams fought at the Flag stand, where Rus Corp cashed in on its Morale Boost advantage. Between 14:00 and 15:00, Rus Corp killed Irresistible Blokes' Flag Runner, a Warrior, a Mesmer, and two Monks. Each team split into two squads and the fighting continued.

"Victory or Death!" triggered at 30:00, and Rus Corp watched for potential advances by Irresistible Blokes. As the NPCs ran to the Flag stand, each team followed suit. At 31:00, Irresistible Blokes lost their first bodyguard, but Rus Corp lost theirs shortly after. Between 31:00 and 32:00, Irresistible Blokes killed four opponents and a rival NPC. Shortly thereafter, they butchered seven more players by 35:17. Rus Corp's Guild Lord went down at 35:39, securing Irresistible Blokes foothold in the next round of the GWFC Playoffs.

Duration: 35 minutes, 39 seconds
Winner: Irresistible Blokes
Series: 2-1


Daniel Jennings, known in-game as Derek Ravenclaw, is a Computer Science student currently residing near Seattle, Washington. Daniel has been playing Guild Wars since its launch in April of 2005, and is currently an Officer of the Angry Businessmens guild. Other than enjoying games such as Guild Wars, Daniel's hobbies include computer security and game development and design.