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Match Report


#6 The Last Pride [EvIL] vs #7 Esoteric Warriors [EW] — July 8, 2006
EvIL wins 2–0 against EW, earning a spot in the finals.
By Joby Campbell


Game One

Game one took place on the Frozen Isle, with The Last Pride [EvIL] and Esoteric Warriors [EW] both bringing relatively balanced builds. EvIL brought a slightly more unorthodox lineup than EW, utilizing a single Warrior and two Assassins, while EW stuck closely to the familiar balanced build template. First blood was long in coming and finally was drawn by EW, but after the initial kill the pace ramped ever upward until EvIL secured the win at 45:30.

Game 1 Lineup

The Last Pride Esoteric Warriors
Me/E – Domination Mesmer with Energy Surge, Gale) W/A – Hammer Warrior with Devastating Hammer and Fierce Blow
W/E – Axe Warrior with Eviscerate and Shock W/E – Axe Warrior with Eviscerate and Shock
A/E – Harrassment Assassin with Aura of Displacement and Shock Me/Mo – Domination Mesmer with Energy Surge and Diversion
A/E – Harrassment Assassin with Aura of Displacement and Shock Mo/Me – Smiting Monk with Air of Enchantment and Zealot's Fire
E/Mo – Support Elementalist with Ether Prodigy and Ward Against Melee Mo/Me – Boon Protection Monk with Mantra of Recall and Divine Boon
Me/Mo – Utility Mesmer with Expel Hexes, Energy Burn, and Draw Conditions Mo/Me – Boon Protection Monk with Mantra of Recall and Divine Boon
Mo/Me – Blessed Light, Reversal of Fortune, and Gift of Health Rt/W – Ritual Lord, Union, and Shelter
Mo/Me – Blessed Light, Reversal of Fortune, and Gift of Health E/Mo – Flag Runner/Support with Ether Prodigy, Ice Spikes, and Extinguish
Morale Boosts: 8:03, 18:07, 22:38, 27:03, 29:03, 31:03, 33:03, 35:03, 37:03, 40:58, 42:58, 44:58 Morale Boosts: N/A

EvIL's strategy was to split and send its Assassins to EW's base to fight NPCs. The Assassins headed straight across the map, while the rest of EvIL went for the flag stand. Not to be out-maneuvered in the early moments of the game, EW had posted its Elementalist as a lookout, and both Assassins doubled back toward the flag stand to help their teams. The Assassins ducked out of the main fight after only a few seconds and headed toward the base. They didn't get far before they were noticed by EW, who sent its Axe Warrior and a Protection Monk after them.

One Assassin returned to the fight at the flag stand using teleportation skills and attacked the Ritualist Spirits in EW's backline. EvIL's build was meant to withstand a fight while defending the center of the map, and it used its offensive characters primarily to pressure EW's defense. EW's build was hurt by the split that necessitated its Axe Warrior to go back and defend the EW base from EvIL's Assassin. The reduction in EW's offense substantially raised the difficulty of making kills. An early Morale Boost at 8:03 helped EvIL gain a defensive advantage. The game remained locked in a stalemate until 12:04, when the first kill was scored on an Assassin.

Following the first kill, the match continued to progress slowly. Kills were spaced minutes apart. EW's Axe Warrior tangled with EvIL's Assassin away from the main grouping, and both teams had excellent defense at the flag stand. EvIL scored Morale Boosts at 18:07 and 22:38, while EW sent its Ritualist to relieve its Axe Warrior on base defense. In spite of these maneuvers, nothing swung the game drastically to one team or the other, even with Victory or Death approaching. EW retreated to its base at 27:00, and the two teams met in the center at 31:00.

EW came out on the bottom in the first confrontation. Several of its players were killed, and both teams managed to kill the other's Bodyguards by 33:00. EvIL's Assassins attacked EW's Guild Lord but were fended off by the Axe Warrior and Elementalist. The two players then attacked EvIL's Guild Lord but were chased away by the Assassins before 35:00. The Guild Lords headed to the flag stand, with players following. The last fight of the game started at 37:15. EvIL had the advantage with much higher morale than EW. Both sides managed a few kills, but EvIL gained more momentum. After a long, chaotic fight EvIL finished the last EW player at 45:28 and killed the EW Guild Lord immediately afterward at 45:30 to win the game.


Game Two

Game two took place on the Burning Isle, going from ice to fire and from an open map supporting split-team tactics to a confined, linear play space. Team builds remained largely the same. EvIL kept its class lineup and switched only a few nonessential skills. EW swapped a Boon Protection Monk for a Healing build, and replaced its Ritualist with a second Elementalist/Monk, both designated for well-rounded support roles. The second match showed more aggression from the beginning, and the win went to EvIL seconds before Victory or Death.

Game 2 Lineup

The Last Pride Esoteric Warriors
Me/E – Domination Mesmer with Energy Surge and Blackout W/A – Hammer Warrior with Devastating Hammer and Fierce Blow
W/E – Axe Warrior with Eviscerate and Shock W/E – Axe Warrior with Eviscerate and Shock
A/E – Harrassment Assassin with Aura of Displacement and Shock Me/Mo – Domination Mesmer with Energy Surge and Diversion
A/E – Harrassment Assassin with Aura of Displacement and Shock Mo/Me – Smiting Monk with Air of Enchantment and Zealot's Fire
E/Mo – Support Elementalist with Ether Prodigy and Ward Against Melee Mo/Me – Boon Protection Monk with Mantra of Recall and Divine Boon
Me/Mo – Utility Mesmer with Expel Hexes, Energy Burn, and Draw Conditions Mo/Me – Boon Protection Monk with Mantra of Recall and Divine Boon
Mo/Me – Blessed Light, Reversal of Fortune, and Gift of Health Rt/W – Ritual Lord, Union, and Shelter
Mo/Me – Blessed Light, Reversal of Fortune, and Gift of Health E/Mo – Flag Runner/Support with Ether Prodigy, Ice Spikes, and Extinguish
Morale Boosts: 6:40, 9:00, 15:06, 18:15, 20:15, 22:47, 25:07, 27:02, 29:02 Morale Boosts: N/A

The second game had an explosive start, contrary to the first. The map's limited mobility allowed both teams to advance directly to the center without worrying about split-team tactics, and kills were scored more quickly. EW got off to a great start by laying out one of EvIL's Monks and its Elementalist before 2:00. EvIL retaliated by killing EW's Smiting Monk and one Protection Monk shortly after 3:00, and followed up with a volley of kills after 5:00, which forced EW to retreat to its base early.

At 6:00, EW's players resurrected, and the team pushed out to the bridge in front of its base to avoid being backed into a corner inside the base. By 10:00, the fight was close to the flag stand once again, but EvIL's Assassins had gotten past the group to attack NPCs inside EW's base.

Most of the players were fighting at the center of the map at 12:00, but the important action was inside EW's base. An Elementalist and Mesmer remained to fend off the Assassins, who dealt massive damage to both while trying to get at EW's NPCs. EW sent its Axe Warrior back to deal with the Assassins and managed to drive them out of the EW base, turning the fight back toward the center. This save came too late for EW's Bodyguards, who had both been slain.

From 15:00 to 17:00, most of the fighting was confined to the center, but one Assassin broke through to attack NPCs again. EW's Mesmer, Protection Monks, and Elementalists were killed in the next minute of the match, forcing the entire team back. At 18:00, the fallen players were resurrected in their base and made short work of the Assassin inside. They followed with a powerful push outward, getting as far as the flag stand by 19:00, and holding that area without taking or dealing significant deaths for several minutes.

At 25:00, EvIL's Assassins broke off from the flag stand fight and attacked EW's Guild Lord, the last NPC left in the base. The first player back to defend was an Elementalist, followed by EW's Axe Warrior and Mesmer, who drove off the Assassins when the Guild Lord was down to less than half Health. With those three players dealing with the Assassins, EvIL was able to press its morale advantage at the center and drive the rest of EW back into its own base at 28:00. EW was down one Warrior, who was reduced to 60% Death Penalty and did not resurrect.

EW's Protection Monks were killed back-to-back at 28:43 and 28:47, putting a large dent into EW's defense. Attempts were made to resurrect them, but the team was unable to recover. EvIL systematically cut down any defensive characters left alive, and then turned to the Guild Lord. At 29:57, the Guild Lord died, making EvIL the winner of the game and the match.