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Universal Guild Wars Tournament Rules

Updated February 20, 2009

Introduction

The Universal Guild Wars Tournament Rules apply to all official ArenaNet Guild Wars® events (unless overridden by specific event rules). Players, spectators, and tournament officials must follow the rules contained in these documents while involved in these tournaments. Individuals who violate provisions of these rules will be subject to the appropriate provisions of the Players Expectations (see Appendix A) and the applicable terms and conditions.

This document is published in multiple languages. If a discrepancy exists between the English version and a non-English version of this document, the English shall control.


Tournament Responsibilities

Tournament Organizer Responsibilities
The tournament organizer of an event is ultimately responsible for all tournament operations. The tournament organizer's responsibilities include, but are not limited to, the following:

  • Selecting the site for the event (whether online or offline)
  • Advertising the tournament sufficiently in advance of the event date
  • Providing all materials to operate the event (for example, skill cards at Sealed events)
  • Reporting all tournament results to ArenaNet within fourteen days of the event's completion
  • Staffing the tournament with appropriate personnel if needed (head judge, scorekeeper, etc.)

ArenaNet reserve the right to suspend or revoke a player's account without prior notice for any reason deemed necessary.

Player/Guild Responsibilities

Players (and guilds) must follow the rules interpretations and guidelines for play set forth by ArenaNet, the head judge, and other tournament officials.

Players/guilds are expected to behave in a respectful and sporting manner at all times.

Players/guilds are expected to not participate in any form of ladder or match manipulation. Ladder or match manipulation is defined as any actions taken to (i) fix or manipulate the outcome of a match or (ii) alter or manipulate the rankings or ratings of the tournament ladder, which deviates from guilds actually playing and completing battles in good faith. Throwing matches or getting your opponent's to throw them to you are examples of ladder manipulation because ratings and rankings are changed without actual game play taking place.

Players/guilds that do not fulfill their responsibilities as described above may be subject to review by the ArenaNet. Such a review may result in loss of event prizes up to account suspension or revocation.

Spectator and Press Responsibilities
Spectators are expected to remain silent during matches and are not permitted to communicate with players in any way while matches are in progress. Players may request that a spectator not observe their matches. All such requests must be made through a judge.

Spectators and members of the press who believe they have observed rules violations should inform a judge immediately, but must not interfere with the match.

Head Judge Responsibilities
Officially sanctioned competition requires the physical presence of a head judge during play to enforce event timing, interpret rules, assign penalties, and make other official decisions. The head judge may, with the tournament organizer's agreement, appoint any number of other judges to help in the performance of the head judge's duties and to perform other tasks the head judge may require. The head judge is responsible for reporting all warnings and disqualifications issued at the tournament to ArenaNet, either directly or through the tournament organizer's event report.

The head judge and tournament organizer can be the same individual; though it is not required that a single person fills both roles.


Guild Wars Tournament Mechanics

Guild Registration
Any guild that wishes to potentially participate in a premier tournament MUST register their guild tournament roster with ArenaNet PRIOR to the cut off date for that event.

Registration consists of submitting a season roster of 12 members of that guild to tournament@arena.net. These 12 guild members must remain in that guild during the specified time for that event.

Registration Process
Each member on this season's roster must send in the following information:

  • Name
  • Mailing address
  • Email address
  • Phone number
  • Date of birth
  • All character names on his or her account

Some of this information may be posted on the Guild Wars website.

Only players (and accounts) on a guild's Tournament Roster may participate in the specified event.

Guild Changes
While ArenaNet recognizes that guilds and guild membership will change over time, the purpose of the Guild Wars World Championship Series is to recognize and reward guilds and their ongoing configurations throughout the year. As such, registered guilds will be limited in the changes allowed in their core tournament roster as specified for each event.

Match Structure
One is the default number of games in a Guild Wars match. ArenaNet reserves the right to run matches that consist of the best two out of three games.

Time Structure
Any team that fails to appear in a timely fashion for their match—i.e. a team that isn't ready to play at the scheduled start of a game or isn't ready to play the next game by 15 minutes after the end of the previous game—will be subject to forfeiture of that game.

Characters Allowed
Players may use Roleplaying or PvP-Only characters. They may use any items their characters legally can use in game.

Guilds may switch players or switch or modify characters, but must do so using their single, tournament-qualified game account between games or after a restart and must be ready to start the next game at the scheduled time.

If a guild cannot field a full team of eight players, they may choose to play with fewer than eight players, and may fill empty slots with Guild Wars computer-controlled henchmen.

Connectivity Issues
During premiere events each guild shall designate an official representative who alone will be permitted to request a restart and to coordinate communication between ArenaNet and players. The guild's representative must request a restart before the countdown timer reaches zero and the gates open, and may only do this once in a three-game match. This is the only way that a team can choose to restart a game; experiencing disconnections after the countdown timer reaches zero will not be grounds for restarting a game.

ArenaNet reserves the right to reschedule and/or restart games and matches as needed. Such decisions will be announced and executed only by official ArenaNet personnel.


Guild Wars Limited Play Tournament Rules

The rules in this section apply to all limited play Guild Wars tournaments including Sealed, Draft, and Rochester Draft tournaments.


Tournament Mechanics

Time Structure
Thirty (30) minutes is the amount of time recommended for team or guild skill builds (time spent with cards choosing each player's build). Fifteen (15) minutes is the amount of time recommended for player's to set up their characters on the computers used at the event. In the event that there are multiple battles in a match, 15 minutes is the recommended amount of time given between battles for character creation or alteration.

Map Selection
One map for each round is selected and announced in advance of the tournament by the tournament organizer. All battles for that round are held on this map. If a tournament organizer chooses, he or she can use an alternate map selection system but the full rules of this system must be announced before the tournament begins.

Skill Card Rules
Skill cards are cards that list the following information about character skills from Guild Wars as a minimum:

  • Skill name
  • Name of profession that can use that skill
  • Name of profession attribute the skill falls under
  • Casting cost of skill (if any)
  • Adrenaline cost of skill (if any)
  • Casting time of skill (if any)
  • Recharge time of skill (if any)
  • Full text of the skill
  • Rarity of the skill (see Appendix C – Skill Rarity)

Additional information (such as history of the skill, images, etc.) may be included but is not required.

Each skill that has been publicly released (part of a released Campaign) must normally have a skill card created for it. A tournament organizer can choose to limit a tournament to certain professions and its skills. This choice must be announced before the tournament begins.


Sealed Tournament Rules

Skill Card Distribution
Before the tournament begins, each player will be given a randomized "pack" of 20 skill cards of which:

  • Three (3) will be Rank 1 skills
  • Seven (7) will be Rank 2 skills
  • Ten (10) will be Rank 3 skills

It is possible that multiple copies of certain skills come up in 20-card limited set. In the event that more than two (2) copies of the same skill appear, it is recommended that the cards be returned to the tournament organizer and a new set is drawn or drafted from.

Time Structure
After all members of a team or a guild has received their 20 skill cards, team members are then given 30 minutes to compare and trade skill cards within the team with the end goal of choosing 20 skill cards—eight (8) as their initial build and twelve (12) as their sideboard—to be carried by each player for the start of the first match.

Trading Cards
Players are only allowed to trade skill cards between members of the team or guild they are competing in that tournament with. Any player or team found to be breaking this rule will be subject to expulsion from the tournament.

Skills Available to All Players
Any player is allowed to choose the skills Resurrection Signet for their character build. These skills do NOT appear on any skill cards.

If a player chooses to play a Beast Mastery skill then he or she can choose to use the Charm Animal skill. If that player removes all Beast Mastery skills, then they must also remove the Charm Animal skill from their character build.

If a player chooses to play a Dagger Mastery skill then he or she can choose to use the Desperation Strike (Lead Attack) and/or the Fox Fangs (Off-hand Attack) skills. If that player removes all Dagger Mastery skills, then they must remove Desperation Strike and Fox Fangs from their character build.

These skills do NOT appear on any skill cards.

Skill Card Registration
Players may be asked by to register the 20 skill cards that they end up with before the start of the 1st round. If this is required it will announced before the tournament begins (see Appendix DGuild Wars Skill Card Register Sheet).

Character Creation Rules
Players must use the eight (8) skills shown on the eight (8) selected skill cards they bring to their computer when creating their PVP character for the 1st battle (with the exception of the Skill Available to all Players – see above).

Players will be allowed to make any other choices for their characters (professions, armor, weapons, runes, etc.) based upon what is allowed in the tournament rules for that event.

Time between Battles
At the end of each battle in multiple battle-matches players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Time between Matches
At the end of each match players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.


Draft Tournament Rules

Player Distribution
Two members of each team or guild (selected by the team or guild leader) will participate in the draft. Players will then assemble randomly into drafting circles (called pods) of roughly equal size at the discretion of the tournament organizer. The two members of each team sit opposite each other in the same pod. The tournament organizer then distributes an identical number of skill card "packs" to each player in the pod. The number of "packs" given to each player is equal to half (1/2) the number of members on a team—two (2) "packs" each for a four (4) player team event, four (4) "packs" each for an eight (8) player guild event.

Teams or guilds within a pod may only play against other teams or guilds within that pod.

Players may not talk or communicate to others during a draft. As players draft the cards, they must place their cards in one orderly pile in front of them. Drafted cards may be reviewed only between the drafting of each pack.

Draft Card Selection
Before the tournament begins; the tournament organizer must announce how much time each player has to select a card. Players must do their best to make their selection within the allotted amount of time. In the event that a player doesn't make a selection within the allotted time and is holding up the draft, the tournament organizer will randomly select a skill card and give it to that player to allow the draft to continue.

Pack Draft Procedure
Players may not take, give or receive any notes during a draft.

At a signal from a tournament official, each player opens his or her "pack" (specified by the official) and counts the cards. If a player does not have the appropriate number of cards in his or her "pack", he or she must immediately notify the judge, who will replace the "pack". The player chooses one card from the "pack", and then passes the remaining cards face down to the player on his or her left. The opened packs are passed around the drafting pod—with each player taking one card each before passing—until all cards are drafted.

Once a player has removed a card from the pack and put it on the pile, it is considered selected and may not be returned to the pack. Players may not show their card selections or the contents of their current packs to other participants in the draft. Players are not permitted to send signals of any kind to other participants in the draft regarding any information about their own picks or what they want others to pick.

After each player's first pack is drafted, a tournament official will instruct players to open the next pack and draft in the same fashion, except that the direction of drafting is reversed—it now proceeds to the right. This process is repeated until all cards in all "packs" are drafted.

After the two members of a team or a guild have drafted all of their skills cards (each team member should have 40 cards for a four (4) player team event or 80 cards for an eight (8) player guild event), the entire team is then given 30 minutes to discuss and distribute skill cards for all of the members of the team with the end goal of choosing 20 skill cards (eight (8) as their initial build and twelve (12) as their sideboard) to be carried by each player for the start of the first match.

Trading Cards
Players are allowed to trade skill cards between members of the team or guild they are competing in that tournament with. Any player or team found to be breaking this rule will be subject to expulsion from the tournament.

Skills Available to All Players
Any player is allowed to choose the skill Resurrection Signet for their character build.

If a player chooses to play a Beast Mastery skill then he or she can choose to use the Charm Animal skill. If that player removes all Beast Mastery skills, then they must also remove the Charm Animal skill from their character build.

If a player chooses to play a Dagger Mastery skill then he or she can choose to use the Desperation Strike (Lead Attack) and/or the Fox Fangs (Off-hand Attack) skills. If that player removes all Dagger Mastery skills, then they must remove Desperation Strike and Fox Fangs from their character build.

These skills do NOT appear on any skill cards.

Skill Card Registration
Players may be asked by the head judge to register the 20 skill cards that they end up with before the start of the 1st round. If this is required it will announced before the tournament begins (see Appendix DGuild Wars Skill Card Register Sheet).

Character Creation Rules
Players must use the eight (8) skills shown on the eight (8) selected skill cards they bring to their computer when creating their PVP character for the 1st battle (with the exception of the Skill Available to all Players – see above).

Players will be allowed to make any other choices for their characters (professions, armor, weapons, runes, etc.) based upon what is allowed in the tournament rules for that event.

Time between Battles
At the end of each battle in multiple battle-matches players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Time between Matches
At the end of each match players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.


Rochester Draft Rules

Player Distribution
Two members of each team or guild (selected by the team or guild leader) will participate in the draft. Players will then assemble randomly into drafting circles (called pods) of roughly equal size at the discretion of the tournament organizer. The two members of each team sit opposite each other in the same pod. The tournament organizer then distributes an identical number of skill card "packs" to each player in the pod. The number of "packs" given to each player is equal to half (1/2) the number of members on a team—two (2) "packs" each for a four (4) player team event, four (4) "packs" each for an eight (8) player guild event).

Teams or guilds within a pod may only play against other teams or guilds within that pod.

Rochester Draft Preparation
When packs are opened, they should be laid out in the center of the table in four (4) rows of five (5) per row.

Before the tournament begins, the tournament organizer must announce how much time each player has to select a card. Players must do their best to make their selection within the allotted amount of time. In the event that a player doesn't make a selection within the allotted time and is holding up the draft, the tournament organizer issues the player the "oldest" card still remaining from the "pack".

Rochester Draft Procedures
During a Rochester draft, players must always display the most recent card they drafted in the current pack face up. When all cards are drafted from the current pack, players may move their cards from that pack to any position.

Example: The active player lays out cards from a pack. The cards are considered to be in chronological order (1–20), where 1 is the first (oldest) card placed on the table, and 20 is the last (newest) card placed on the table. If a player fails to draft in the allotted time, the cards on the table are examined by the tournament organizer, and the first card that was placed on the table is given to that player. If that card has already been selected, the second card that was placed on the table is given, and so on.

In the event that this happens three times during a draft, that player is suspended from drafting and can only bring back the cards for his or her team from whatever cards he or she has drafted so far.

Players may not take, give or receive any notes during a draft.

At a signal from a tournament official, the active player lays out the entire contents of the pack face up on the table, with the cards facing him or her. Players are given 30 seconds to review the cards before drafting begins.

Active Player Rotation
The player drafting first from the cards presented on the table is called the active player. The first active player is the participant in the first seat, designated by the judge. All players in each drafting pod for a four (4) player team event serve as the active player once for each pack group with the active player moving between players as follows:

  • in a clockwise direction for the first pack group (beginning with the first active player);
  • in a counterclockwise direction for the second pack group (starting with the last active player in the first group)

All players in each drafting pod for an eight (8) player guild event serve as the active player once for each pack group with the active player moving between players as follows:

  • In a clockwise direction for the first pack group (beginning with the first active player)
  • In a counterclockwise direction for the second pack group (starting with the last active player in the first group)
  • Returning to a clockwise direction for the third pack group (beginning again with the first active player).
  • Returning to a counterclockwise direction for the fourth pack group (starting with the last active player in the first group)

Once a player has indicated his or her drafting selection by touching a card, he or she may not select a different card.

Rochester Draft Order
The draft order moves in a horseshoe pattern, beginning with the active player, continuing around the table to the last participant in the group who has not yet drafted a card. The last player in the group selects two cards, instead of one, before drafting continues in reverse order, moving back to the player who began the drafting (the first person who drafted from the pack). When the selection gets back to the first player, he or she will also select two cards, before the draft reverse order again ("bounces"). After all cards are drafted the table judge clears the drafting area and prepares for the next pack.

Example #1: Eight players are seated around a table. They are numbered 1-2-3-4-5-6-7-8 in a clockwise order. The active player is Player 1. The first "pack" for Player 1 is opened and then the cards are placed face up in front of Player 1. After the 30-second review period has expired, the draft order is as follows:

Player 1 card 1 Player 6 card 11
Player 2 card 2 Player 5 card 12
Player 3 card 3 Player 4 card 13
Player 4 card 4 Player 3 card 14
Player 5 card 5 Player 2 card 15
Player 6 card 6 Player 1 card 16
Player 7 card 7 Player 1 card 17
Player 8 card 8 Player 2 card 18
Player 8 card 9 Player 3 Card 19
Player 7 card 10 Player 4 Card 20

The next "pack" to be opened would be Player #2's first pack.

Example #2: Eight players are seated around a table. They are numbered 1-2-3-4-5-6-7-8 in a clockwise order. They are now drafting the second round of the Rochester Draft. This means they now draft in a counter clock-wise order for this round. The active player is now Player 8. The second "pack" for Player 8 is opened and then the cards are placed face up in front of Player 8. After the 30-second review period has expired, the draft order is as follows:

Player 8 card 1 Player 3 card 11
Player 7 card 2 Player 4 card 12
Player 6 card 3 Player 5 card 13
Player 5 card 4 Player 6 card 14
Player 4 card 5 Player 7 card 15
Player 3 card 6 Player 8 card 16
Player 2 card 7 Player 8 card 17
Player 1 card 8 Player 7 card 18
Player 1 card 9 Player 6 card 19
Player 2 card 10 Player 5 Card 20

The next "pack" to be opened would be Player #7's second pack.

After the two members of a team or a guild have drafted all of their skills cards (each team member should have 40 cards for a four (4) player team event or 80 cards for an eight (8) player guild event), the entire team is then given 30 minutes to discuss and distribute skill cards for all of the member's of the team with the end goal of choosing 20 skill cards (eight (8) as their initial build and twelve (12) as their sideboard) to be carried by each player for the start of the first match.

Trading Cards
Players are only allowed to trade skill cards between members of the team or guild they are competing in that tournament with Any player or team found to be breaking this rule will be subject to expulsion from the tournament.

Skills Available to All Players
Any player is allowed to choose the skill Resurrection Signet for their character build.

If a player chooses to play a Beast Mastery skill then he or she can choose to use the Charm Animal skill. If that player removes all Beast Mastery skills, then they must also remove the Charm Animal skill from their character build.

If a player chooses to play a Dagger Mastery skill then he or she can choose to use the Desperation Strike (Lead Attack) and/or the Fox Fangs (Off-hand Attack) skills. If that player removes all Dagger Mastery skills, then they must remove Desperation Strike and Fox Fangs from their character build.

These skills do NOT appear on any skill cards.

Skill Card Registration
Players may be asked by the head judge to register the 20 skill cards that they end up with before the start of the 1st round. If this is required it will announced before the tournament begins (see Appendix DGuild Wars Skill Card Register Sheet).

Character Creation Rules
Players must use the 8 skills shown on the eight (8) selected skill cards they bring to their computer when creating their PVP character for the 1st battle (with the exception of the Skill Available to all Players – see above).

Players will be allowed to make any other choices for their characters (professions, armor, weapons, runes, etc.) based upon what is allowed in the tournament rules for that event.

Time between Battles
At the end of each battle in multiple battle-matches players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Time between Matches
At the end of each match players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Limited Play Tournament Penalties
The following penalties are recommended to be used when needed for limited play tournaments.

Playing with Incorrect Skill
The first time a player is found to be using any skills not shown on their skill cards (or skill card) registry sheet will be disqualified from playing in the next match (their team will need to use a henchman in his or her place). The second time this occurs with the same player, that player will be disqualified from the tournament and will not be eligible to receive any prizes.

Unable to Continue Play
In the event that a team or guild has two (2) or more players unable to play in a match for playing with the incorrect skill, that team or guild is disqualified from the tournament and will not be eligible to receive any prizes.