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Fans Answer Guild Wars Trivia and Win Sunday - 6:00PM

And so the gamut of trivia questions continued on Sunday. This time, however, fans won new Logitech mice and keyboards, illuminated mouse pads, Nightfall T-shirts, and Guild Wars posters.

If you wanted a Logitech G-15 keyboard, you'd have to answer something like this:

Question: Which three Kurzicks transformed into juggernauts?
Answer: Klaus, Leiber, and Ex-Redemptor Berta. Quite a mouthful, but one of our super fans got it right away.

For the Logitech G5 mice, you might've had to answer this:

Question: In what dangerous forest location is the Black Moa found?
Answer: Ferndale. Somebody guessed Echovald Forest, but unfortunately Black Moas do not reside there.

Question: What skill takes the longest to activate (hint: it's a Ranger skill)?
Answer: Charm Animal (10 seconds). Wow that's a long time. Common answers to this question were Resurrection Chant and Resurrect which both take a long time, but not quite 10 seconds.

If you wanted a T-shirt, you'd have to answer questions like these:

Question: Where might one find a Yakslapper?
Answer: Grenth's Footprint.

Question: What are the only two Dervish elite scythe attacks?
Answer: Wounding Strike and Reaper's Sweep.

Again people amazed us with their lightning quick answers and in-depth knowledge of the game. Enjoy your goodies and keep playing Guild Wars!




PAX $10,000 Tournament: Final Round Sunday - 6:00PM

Congratulations to Steve Mesa, winner of our PAX sealed play tournament! This lucky player demonstrated skill and tenacity, taking home a fully decked out AlienWare gaming laptop, $1,000 in spending money, and a Logitech G9 laser mouse.

The tournament is entirely sealed play, with a total of 80 skills randomly assorted and distributed to players. Each player has 30 minutes to set up his or her character and three Heroes. In this time, players must devise a build from their sealed deck and then assign skills and equipment to themselves and their Heroes.

For your enjoyment, we've taken the sealed decks given to both Steve and his opponent, Matt, and listed them here. We also posted their skill choices. Would you have done the same thing?

Matt's sealed deck:
(Note: due to the random assortment of skills, some may appear more than once)

"None Shall Pass!"
Aftershock
Aneurysm
Animate Flesh Golem
Anthem of Weariness
Arcane Larceny
Armor of Unfeeling
Barbed Arrows
Binding Chains
Blinding Powder
Choking Gas
Comfort Animal
Companionship
Crippling Victory
Deadly Paradox
Double Dragon
Drain Delusions
Echo
Enraged Lunge
Epidemic
Escape
Essence Strike
Ether Phantom
Ether Prodigy
Feral Aggression
Foul Feast
Glowstone
Guardian
Guardian
Holy Haste
Holy Strike
Jaizhenju Strike
Lightning Strike
Magnetic Surge
Malign Intervention
Malign Intervention
Mark of Pain
Mind Wrack
Nightmare Weapon
Nine Tail Strike
Order of Pain
Order of the Vampire
Overload
Pure was Li Ming
Putrid Explosion
Rejuvenation
Rending Sweep
Rip Enchantment
Roaring Winds
Rupture Soul
Shadow Fang
Shadow Strike Shatterstone
Shell Shock
Shield of Deflection
Shockwave
Signet of Deadly Corruption
Signet of Distraction
Signet of Distraction
Signet of Mystic Speed
Signet of Recall
Signet of Recall
Signet of Return
Signet of Suffering
Signet of Synergy
Smiter's Boon
Splinter Weapon
Strike as One
Symbolic Strike
Throw Dirt
Trampling Ox
Vampiric Bite
Vampiric Swarm
Vicious Attack
Ward of Weariness
Waste Not, Want Not
Watchful Healing
Watchful Spirit
Weapon of Renewal
Wielder's Strike

Matt's build:

Matt R/D
Companionship
Feral Aggression
Escape
Throw Dirt
Comfort Animal
Charm Animal
Rez Sig
Hero N/Rt
Order of the Vampire
Binding Chains
Vampiric Swarm
Nightmare Weapon
Shadow Strike
Wielder's Strike
Rejuvenation
Rez Sig
Hero Mo/P
Shield of Deflection
Signet of Synergy
Guardian
Watchful Healing
Watchful Spirit
Rez Sig
Hero E/Mo
Guardian
Ward of Weariness
Lightning Strike
Aftershock
Glowstone
Ether Prodigy
Shell Shock
Rez Sig

Steve's sealed deck:
(Note: due to the random assortment of skills, some may appear more than once)

Aneurysm
Angorodon's Gaze
Animate Bone Fiend
Arcane Echo
Armor of Earth
Armor of Earth
Armor of Mist
Backbreaker
Balthazar's Aura
Blood Drinker
Blood Drinker
Blood of the Master
Burning Shield
Consume Soul
Crippling Sweep
Crippling Victory
Crude Swing
Crushing Blow
Deadly Haste
Death Blossom
Disarm
Disarm
Disrupting Shot
Dodge
Draw Conditions
Dwayna's Kiss
Energy Drain
Falling Lotus Strike
Feast of Souls
Final Thrust
Flame Trap
Grapple
Hexer's Vigor
Incendiary Bonds
Lightning Javelin
Lightning Touch
Mend Body and Soul
Mending Grip
Mending Refrain
Might was Vorizun
Nonsensical Spear
Obsidian Flesh
Peace and Harmony
Persistence of Memory
Point Blank Shot
Pounce
Power Block
Protective was Kaolai
Pure was Li Ming
Pure was Li Ming
Quick Shot
Radiant Scythe
Radiant Scythe
Rejuvenation
Remedy Signet
Retribution
Sever Artery
Shadowsong
Signet of Agony
Signet of Deadly Corruption
Soldier's Speed
Spear Swipe
Spirit Light Weapon
Toxic Chill
Trampling Ox
Trapper's Focus
Vigorous Spirit
Viper's Defense
Viper's Defense
Vow of Silence
Vow of Strength
Wandering Eye
Way of the Warrior
Weapon of Aggression
Weapon of Renewal
Well of Weariness
Whirling Defense
Withering Aura
Yeti Smash
Zealous Sweep

Steve's build:

Steve W/x
Backbreaker
Crushing Blow
Crude Swing
Yeti Smash
Remedy Signet
Grapple
Disarm
Rez Sig
Hero N/x
Toxic Chill
Animate Bone Fiend
Withering Aura
Signet of Agony
Angorodon's Gaze
Blood Drinker
Blood of the Master
Rez Sig
Hero R/x
Quick Shot
Dodge
Whirling Defense
Disrupting Shot
Point Blank Shot
Pounce
Charm Animal
Rez Sig
Hero Rt/Mo
Vigorous Spirit
Spirit Light Weapon
Mending Grip
Protective was Kaolai
Rejuvenation
Mend Body and Soul
Weapon of Renewal
Rez Sig

An Interview with Steve

Q: What did you like best about the tournament?
A: The level of sportsmanship of everyone involved. Nobody got overly upset when they lost. People said "good game" to each other and shook hands afterwards.

Q: What would you have done differently?
A: Practiced a little more prior to the tournament in Hero Battles.

Q: If you were to do this again, what would you have done the same?
A: Paid close attention to where my Heroes were at all times and recognize when I would need all Heroes to collapse on a certain point.

Q: What did you think about playing in front of a live audience?
A: It was exciting. Yesterday there wasn't as much of an audience. But today there were a lot more people watching. For some reason, having more people around helped me focus.

Q: How was this different than last year (Steve competed in last year's 4v4 team tournament at PAX)?
A: The fact that you play in Hero Battles changes the dynamic completely. Not playing with other people makes a huge difference. When playing sealed with others, not only do you have the challenge of creating a build out of random cards, you also have the challenge of communicating with others. Hero Battles also takes away somewhat from the randomness of the sealed aspect and focuses on positioning.

Congratulations again to Steve and all the tournament finalists. Everyone who made it to the finals walked home happy with various Logitech prizes and spending money.




Art Signing Sunday - 5:00PM

Throughout the weekend, we handed out numerous high-quality Guild Wars art prints, each one signed by an ArenaNet artist. We took the time to interview one satisfied fan after he received several of these prints.

Q: What handle do you use in game?
A: Reaper.

Q: Which signed art piece did you like the best and why?
A: The Primeval armor because you can see all the detail and the time they put into creating the artwork. It wasn't just slapped together.

Q: What are you going to do with your signed art?
A: Probably frame it and be happy I got it.

Q: Have you seen anything funny or interesting at PAX?
A: The Guild Wars demo here is showing even more than the Eye of the North preview event. I managed to play through quite a bit of the preview, and I'm happy to be seeing even more of the game here at PAX.



Artist Interview Sunday - 5:00PM

One of our talented artists, Katy Hargrove, tirelessly signed art piece after art piece and was available throughout PAX to review portfolios. Here's what she had to say:

Q: What was the most interesting moment at the signings?
A: Somebody hand-crafted an amazing plush Charr toy, named Steve the Charr, and gave it to us. We made sure to return the favor with a signed copy of Charr art.

Q: How did fans react to the signing?
A: They absolutely loved it. There were people who came back every single day to collect all the art. Most people who came instantly recognized each piece of art.

Q: How many portfolios did you review?
A: I reviewed one officially, although I did talk to a number of artists about how to get into the industry.

Q: Did any of the portfolios stand out to you?
A: Sure, the one I saw was great. By talking with other artists at PAX, I got to see what people know, what they know about games, and what they're interested in.

Q: If you did this again, what would you do differently or the same?
A: For the panel speaking, I'd try to speak about a wider variety of topics. As for when people came up to me, I had a some talking points beforehand, but next time I would study a few more points so I could have a smooth opening for discussion. It would make things more comfortable between myself and the fans.

Q: From the PAX experience, what did you find most useful to you as an artist?
A: I don't get a strong sense of what people are thinking just from reading forums. Actually hearing what people are thinking and being directly exposed to them in person is incredibly helpful and useful. I get positive feedback and it inspires me to make better art and ultimately a better game.




Interview with a Guild Wars player Sunday - 12:30PM

And now we have a brief interview with "Damus," Guild Wars player and PAX-goer.

Q: Why did you come to PAX?
A: My friends wanted to go and I wanted to check it out for beta keys, video games, and try to win a tournament.

Q: What did you like the best about PAX?
A: Talking to the people. I was very surprised at the type of people here; women and families. It isn't quite the "geekfest" people make it out to be. People are very nice and approachable. You can talk to random people about anything.

Q: What do you like the best about Guild Wars?
A: The intricate interplay between skills. After walking around playing other games, they don't offer that level of complexity. It isn't just about always hitting the right button at the right time.

Q: Have you seen anything funny or interesting at PAX?
A: I don't know where to start. The product demos were interesting. Mass Effect for Xbox 360 for example. The graphics for a lot of the demos are unbelievable.




Party with ArenaNet at GameWorks Saturday - 10:00PM

Saturday night. What better way to spend it than at the ArenaNet party? For the first hour, we had VIP early access. VIPs got lots of goodies, including free credits for GameWorks games, food, drinks, and quality Guild Wars swag.

For further enjoyment, eager fans challenged each other in intense games of skill: air hockey, arcade racing, and electronic drumming. The air hockey was fierce, tufts of hair were flying, and the click clack of pucks and grunts of competitors went almost unheard in the constant din of the party. Ok, so no hair actually went flying. But it could have. And the pucks were loud. Fortunately, plenty of people walked away, happy with their prizes:

  • The USB Mini Lava Lamp is an authentic Original Lava Brand®
  • Atari 2600 Plug-n-Play Keychains
  • Giant Plush Microbes

The fare for delicate gamer palates included teriyaki chicken, meatballs in a refined sauce, crisp veggies, and drinks. Well-fed and pleasantly entertained, party-goers wandered around, mingling with staff and checking out the skill challenges.

We'd write about the party more, but we were just having too much fun. See you at the next one!




Inside ArenaNet Panel Saturday - 3:00PM

At this panel, staff revealed details about themselves and the culture of ArenaNet. The first half consisted of women panelists, to represent females in the gaming industry. The second half of the panel related their personal experiences about how they got into the gaming industry and offered advice.

Gaile Gray, Community Relations Manager
Gaile started by saying: "This is the best job I never applied for." She went on to explain about her passion for the game, and gaming communities in general, and how that passion landed her the position at ArenaNet. She is employee #5 and says "we love where we work, and we love what we do."

Reagan Wright, Artist
Reagan is well-versed in graphic design, having worked for advertising agencies and web companies before joining ArenaNet. This is, she says, quite simply the best job she's ever had. Her path to ArenaNet began when she worked as a freelancer on the manual for the first Guild Wars campaign and started playing more and more of the game. This experience with the game, and her talents in graphics, attracted the interest of the company and they soon offered her a position, even over her protests that she wouldn't have enough time to play the game.

Shana Gitnick, Content Programmer
Shana does the code to power missions, quests, skills, NPCs—basically anything players interact with. She decides how to program monsters so they respond to players and she programs for the special events. Before ArenaNet she worked to program secure software for government communications systems.

Linsey Murdock, Game Designer
This is Linsey's first job in the industry. She, like the rest of us at ArenaNet, has intense passion for the game. She designs quests and explorable areas, and thoroughly enjoys playing content she's designed.

One fan question:
Is there anything from real life besides the hamster wheel idea that made it into the game?
Gaile's answer:
Yes, lots of personal and cultural items such as family names. Real life often inspires names for skills and NPCs.

Part two: Getting Into the Industry

Bobby Stein, Writer
This one took a different path than many. Originally in the film business on the East coast, he shifted to Wall Street for a while and realized he wanted to do something he actually enjoyed. So he started writing anything he could related to gaming—previews, reviews, interviews, everything—until he had enough experience and written material behind him to interest gaming companies.

David Stiner, Producer
Similar to Bobby, except he sort of fell into it. He was a digital lab tech in Arizona, and moved away to avoid the heat. He started testing games while looking for another lab job and eventually discovered he loved testing and started to work full time in the industry.

Emily Diehl, Design Liaison
She has a bit of an unconventional position. While she is on the design team, her job is to make sure everyone stays informed through constant communication with her and each other. She also interacts with our international publishing partners. She has been a gamer since childhood and advises persistence and applying for a job even if you may not be exactly what they're looking for at the time. Applying, in and of itself, is a good learning experience and gets your name out there.

Brant Fitzgerald, Special Effects Artist
Started at a children's game company. The main thing he sees that sets apart successful artists in the industry is manual skill at art. Knowing how to sketch goes much further than just knowing how to use software. He also advises unflinching self-criticism as a way to produce your best work.

To actually get into the gaming industry, the panelists offered a common piece of advice: playing a lot of games is good, but it is more important to be passionate about what you do, and be the best at what you do. Passion is more than just a word; it is a tangible force that drives ArenaNet. It takes commitment, dedication, and devotion to make a great game—many panelists described the long hours in the industry and the sacrifices they've made. Don't settle for being second best. Focus on what you do. Don't give up. Be persistent. And finally, work the jobs you can get—even if it is selling games at retail or doing customer service—to learn the skills you need to advance further.

As with the prior panel, all of this one will be available via podcast on the PAX website. Thanks again to the supportive fans who have come out to our events and made this year such a rousing success.




History of Guild Wars Panel Saturday - 1:00PM

In a very roomy theatre, the History of Guild Wars panel opened at noon. The full panel was recorded and will be available on the PAX website as a podcast. First up, writers and artists spoke about their time at ArenaNet and the various projects they'd worked on.

Jeff Grubb, Writer/Designer went first. Jeff emphasized that he is responsible for the overall flow of setting, characters, story, and cinematics. However, he made sure to clarify that it was a group effort. He described his work as being a focal point where individual designers can bounce ideas off him, making sure projects don’t conflict with each other.

Next was Katy Hargrove, Artist. She does creatures, including not only the design, but also the modeling and textures. She is incredibly passionate and settles for nothing less than top-quality designs. For example, she discussed the Charr, and how the original concept developed from the fear people have of two glowing points in the dark. This fear is rooted in the predatory nature of large cats, so she applied it to designing the Charr.

Ree Soesbee, Game Designer, talked about growing up with pen and paper games, and joked about how she played many of Jeff Grubb's original designs. Lately, she's been involved in Guild Wars 2, and explained her process for the Asura. She wrote up their entire evolution as a race and periodically visited with the artists to continually refine the body structure and numerous minute details, such as the many subtle differentiations between male and female.

Kristen Perry, Artist, went into detail about character design. In particular, she worked on the Kurzicks in Guild Wars: Factions. Continuing the darker, more goth theme into Nightfall. The Primeval armor sets from the Realm of Torment attracted a lot of attention, and she stressed the conflict she had with designing Monk armor, because Monks are supposed to be holy, and the Primeval armor is a bit on the twisted and demonic side. As a result, the armor became spiky, almost as if the body was rejecting it.

A fan question to Jeff: "Was the evil mime your idea?"
His reply: "A mime is a terrible thing to waste."

Many fans asked Kristen follow-up questions about armor design. She described the group involvement behind design, and used the Primeval armor again as an example. She and the art team mainly wanted to ensure that the armor matched its native environment (the Realm of Torment), so they filled it with sinewy protrusions.

For the second half of the panel, more members of the development team took the stage.

James Phinney, Lead Designer, went first. He mostly coordinates the large design team, and made sure to mention his nickname in the office: "Destroyer of Fun." By that he meant that designers come to him with certain ideas that, while interesting and workable by themselves, don't necessarily fit with the overall serious flow of the Guild Wars story. He also delved into the hiring process, outlining how a smallish company morphed into a larger one, with each hired individual undergoing a rigorous screening to identify creativity and analytical skills.

Ben Miller, Game Designer, spoke next. Ben started with developing missions from the original Guild Wars campaign. He is mostly responsible for Thunderhead Keep and says whether you love it or hate it, he takes credit for it.

Isaiah Cartwright, Game Designer/Skill Balancer reminisced about his interview process where they were looking for a fiercely competitive gamer, so they made him play against their top Starcraft player. During the game, he got nervous because actual designers who worked on Starcraft were watching him and critiquing his play. They hired him even though he lost.

Colin Johanson, Game Designer, is responsible for the special events and holidays in the game. The events originally started with the team working nights and weekends to complete them. The first Halloween event was developed over a two-week span, though now that the events are a proven success, they have a longer development cycle and more time during normal hours.

A fan question to James:
How do you plan on attracting or targeting a specific audience?
Answer: We try to make a game that we'd want to play. We are also very fortunate to have a non-interfering publisher, so we can mostly create what feels natural to us as game players.

The History of Guild Wars panel went exactly as planned, and gave fans a chance to meet and interact with the development team. Remember to look for a full podcast with ALL of the questions and panelists recorded on the PAX website.




PAX $10,000 Tournament: Round One Friday - 10:00PM

Congratulations to Matt Legrow and Marcus Holstine, winners of our first round of the tournament! These two lucky (and skilled players) advance to the finals on Sunday, a heated single elimination battle with a juicy AlienWare gaming laptop up for grabs.

The tournament is entirely sealed play, with a total of 80 skills randomly assorted and distributed to players. Each player has 30 minutes to set up his or her character and three Heroes. In this time, players must devise a build from their sealed deack and then assign skills and equipment to themselves and their Heroes.

For your enjoyment, we've taken the sealed deck given to Matt Legrow, a winner of round one, and listed it here. We also posted his skill choices for one of the fights in the round. Would you have done the same thing?

Matt's sealed deck:
(Note: due to the random assortment of skills, some may appear more than once)

"Incoming!"
Anguish
Animate Bone Fiend
Anthem of Disruption
Assassin's Promise
Attuned was Songkai
Auspicious Blow
Axe Rake
Bane Signet
Bitter Chill
Channeled Strike
Chest Thumper
Comfort Animal
Companionship
Counter Blow
Critical Eye
Cruel Was Daoshen
Deep Freeze
Devastating Hammer
Dismiss Condition
Dodge
Doom
Earthen Shackles
Ebon Hawk
Elemental Resistance
Ether Lord
Expunge Enchantments
Famine
Frenzied Defense
Ghostly Weapon
Glyph of Immolation
Glyph of Sacrifice
Grenth's Balance
Hasty Refrain
Healing Whisper
Holy Wrath
Illusionary Weaponry
Inspired Enchantment
Kitah's Burden
Knee Cutter
Lava Font
Lightning Bolt
Masochism
Masochism
Masochism
Mending Grip
Mighty was Vorizun
Mystic Sandstorm
Painful Bond
Power Leech
Power Lock
Power Return
Predator's Pounce
Pulverizing Smash
Quivering Blade
Reverse Hex
Sever Artery
Shared Burden
Shell Shock
Shield of Force
Signet of Distraction
Smite Condition
Snare
Soldier's Speed
Spiritleech Aura
Staggering Force
Steady Stance
Symbiosis
Trampling Ox
Tranquility
Vocal was Sogolon
Warrior's Endurance
Wastrel's Demise
Way of the Fox
Weapon of Renewal
Weapon of Renewal
Well of Darkness
Well of Weariness
Zealot's Fire
Zealous Sweep

Matt's build:

Matt W/Rt
Ghostly Weapon
Devastating Hammer
Auspicious Blow
Pulverizing Smash
Counter Blow
Hero E/Me
Lightning Bolt
Shell Shock
Deep Freeze
Kitah's Burden
Shared Burden
Inspired Enchantment
Glyph of Immolation
Hero Mo/Rt
Reverse Hex
Zealot's Fire
Mighty was Vorizun
Smite Condition
Healing Whisper
Dismiss Condition
Mending Grip
Hero R/W
Companionship
Dodge
Comfort Animal
Predator's Pounce
Sever Artery
Quivering Blade

An Interview with Matt

Q: What did you like best about the tournament?
A: Just the sealed play bit, something different, not the same gimmicky play.

Q: What would you have done differently?
A: Considered putting a couple Rit skills in to make a damage Rit.

Q: What would you have done the same?
A: Normally I go with a damage character in this type of play.

Q: What did you think about playing in front of a live audience?
A: It was a rush setting up and it was pretty intense playing with people beside you.




Fans Answer Guild Wars Trivia and Win Friday - 6:30PM

Gaile Gray and other ArenaNet staff hosted a Guild Wars trivia contest, passing out snazzy T-shirts. Knowledgeable fans quickly answered a gamut of questions, such as:

  • What does a "wammo" mean? Warrior/Monk character, from the first parts of the words, "wa" and "mo." People have loved wammos since the dawn of Guild Wars because the skill combination creates a classic paladin with both healing and damage.
  • Where in Tyria does one attain ascension? Augury Rock. "Ascension" describes what happens when characters ascend before moving on. Non-ascended characters cannot reach certain areas or complete some quests and missions.
  • What is the capital of Kryta? Lion's Arch. Some of you may not know that the renowned trading center and meeting place in Guild Wars is also the actual capital city.
  • Name one of the maps on the Ring of Fire Islands. Perdition Rock or Hell's Precipice netted fans prizes. The Ring of Fire Island has the final mission in the original Guild Wars campaign.
  • Who was Prince Rurik's father? King Adelbern. Rurik is famous for running around and charging into mobs of enemies but he, like the rest of us, also has a father.

It amazed us how many people knew the correct answers, and how fast they could yell those answers out. So far, we've seen excellent response to our events, and we've met many supportive and friendly fans. We can't wait to meet even more of you!




A First Look at PAX 2007 Friday - 4:30PM

With so much going on this year at PAX, we thought we'd show pictures of the tastefully spacious ArenaNet booth before thousands of gamers bombard it. At the booth, ArenaNet events include:

(Click here for a larger image!)
  • 10k Arena at PAX – Sealed 1v1 Tournament offering $10,000 in prizes
  • Multimedia "Art of Guild Wars" exhibit – Unreleased concept art throughout Guild Wars history
  • Scheduled Artist Signings – Fans can collect free signed Guild Wars art and talk with the artists
  • Portfolio Reviews – Fans can bring their art portfolios and have them reviewed by ArenaNet artists
  • Community Contests – Scheduled community events where fans can show their spirit and win prizes
  • Guild Wars Skill Pins – The last 4 skill pins from Series 2 will be given away for taking NCSoft demos
  • Trophy and Merchandise display – See some of the awards ArenaNet has won and check out samples of upcoming Guild Wars merchandise
  • Sneak Peek Weekend free play – Sunday afternoon, after the tournament is completed, fans can sign up to play on their Guild Wars account in the tournament area.

We are sharing the booth space with our publisher, NCSoft Interactive, which has its own events going on, including:

  • Demos of NCSoft titles – 9 Computers will be set up for fans to demo any current NCSoft titles (note: this is where Guild Wars demos will take place), 1 or more computers will be designated for GW demos
  • NCSoft promotional giveaways – Various promotional items of NCSoft products will be given to fans taking demos including posters, demo disks, flyers, t-shirts, and Guild Wars skill pins

If you're in a hurry to see us, we're in booth #324, located several booths from the entrance, toward the right side of the exhibit hall. Look for the ArenaNet banner.

We look forward to seeing you there!


More Details about ArenaNet at PAX 2007