Guild Wars
 






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Getting Around

You won't get very far unless you learn how to navigate your hero. You can move your character around using the keyboard, the mouse, or a combination of both. Note that some stretches of the landscape are impassable such as steep ledges and towering cliffs—efficient movement is not just a matter of finding the right direction, it is also necessary to discover the correct path.


Keyboard Movement


Run

W

Autorun

R (or press W twice)

Turn Left

A

Turn Right

D

Back up

S

Reverse Direction

X

Strafe Left

Q

Strafe Right

E


Mouse Movement

  • To move using the mouse, aim the mouse pointer at a patch of ground and click the left mouse button. Your hero will automatically walk to that location. This is often a great way to maneuver around obstacles and rough terrain when the path may not be entirely clear.
  • To exercise direct mouse control, hold down both mouse buttons at once. You can steer by moving the mouse left or right whether you are using the click-move method or double-button style.

Camera Control

Use the mouse to change the camera's angle (your view of the world) or to zoom in and out on the action. You can also invert the camera controls (a common choice for players of first person shooters) in-game via the Menu > Options > Control Setup page.

Zoom

Scroll the mouse wheel forward and backward to zoom in and out on your character and the environment.

Rotate Camera

Hold down the right mouse button and move the mouse to change the camera angle (also known as "mouselook").


Mini-Map

The mini-map gives you an overview of your current area and appears by default in the upper right corner of your screen. With it, you can track the locations of allies, enemies, NPCs, and other players. You can also use the mini-map to communicate strategy with your teammates by clicking the mini-map to "ping" that area or by left-clicking and dragging the mouse to draw on the mini-map. Drawing is especially useful when coordinating your group's movements and strategy, or when you're leading a less experienced team of allies through a mission or quest with which you are familiar.

Allies:

Green dots represent your allies.

Players:

Blue dots represent other online players inside the confines of a town. When they are on your team, players become allies (green dots).

Foes:

Red dots indicate the location of foes.

NPCs:

Yellow dots represent non-player characters (such as villagers, traders, and henchmen) who are not hostile to your party.

Danger Zone:

This circle represents the radius beyond which monsters cannot detect you. Monsters inside this "aggro" zone will become aggressive and attack you.

Ping:

Click to "ping" the mini-map and point out a location for party members.

Mission Pings:

During missions, red pings often indicate high-priority targets. Green pings indicate the location of important items.

Map Drawing:

Click and drag to draw on the mini-map to diagram strategy for your allies. Opponents in PvP cannot see your side's mini-map drawings.