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Assassin: Deadly Arts

Eye of the North Skills

Sadist's Signet Sadist's Signet - Signet
Activation: 1 Recharge: 8
Signet. You gain 10..40 Health for each Condition on target foe.
Shadow Fang Shadow Fang - Hex Spell
Energy: 10
Activation: 0.25
Duration: 10
Recharge: 45
Hex Spell. Shadow Step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers from a Deep Wound for 5..20 seconds.
Signet of Deadly Corruption Signet of Deadly Corruption - Signet
Activation: 1 Recharge: 12
Signet. Must follow a dual attack. This attack deals 5..35 damage for each Condition on target foe (maximum 130 damage).
Vampiric Assault Vampiric Assault - Attack
Energy: 5
Activation: 0
Recharge: 8
Attack. Must follow an off-hand attack. If this attack hits, you steal 10..40 Health.

Nightfall Skills

Augury of Death Augury of Death - Hex Spell
Energy: 5
Activation: 1
Duration: 5..35
Recharge: 12
Hex Spell. For 5..35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5..20 seconds and Shadow Step to that foe.This Spell has half the normal range.
Deadly Paradox Deadly Paradox - Stance
Energy: 5
Activation: 0
Duration: 5..15
Recharge: 10
Stance. All of your attack Skills are disabled for 10 seconds. For 5..15 seconds, your Assassin Skills activate and recharge 50% faster.
Disrupting Dagger Disrupting Dagger - Spell
Energy: 5
Activation: 0.25
Recharge: 10
Spell. Send out a Disrupting Dagger at target foe that strikes for 10..35 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
Lift Enchantment Lift Enchantment - Skill
Energy: 5
Activation: 0.25
Duration: 5..20
Recharge: 10
Skill. If target foe is knocked down, that foe loses one Enchantment.
Mark of Insecurity Mark of Insecurity - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 5..25
Recharge: 10
Hex Spell. For 5..25 seconds, Enchantments and Stances on target foe expire 50% faster.
Shadow Prison Shadow Prison - Hex Spell [Elite]
Energy: 10
Activation: 0.25
Duration: 1..10
Recharge: 20
Hex Spell. Shadow Step to target foe. For 1..10 seconds, that foe moves 66% slower.
Signet of Toxic Shock Signet of Toxic Shock - Signet
Activation: 1 Recharge: 15
Signet. If target foe is suffering from Poison, that foe takes 10..100 damage.

Factions Skills

Assassin's Promise Assassin's Promise - Hex Spell [Elite]
Energy: 5
Activation: 0.75
Duration: 5..15
Recharge: 45
Hex Spell. For 5..15 seconds, if target foe dies, you gain 5..20 Energy and all your skills are recharged.
Crippling Dagger Crippling Dagger - Spell
Energy: 5
Activation: 1
Recharge: 5
Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..60 earth damage if it hits, and Cripples moving foes for 3..15 seconds. This spell has half the normal range.
Dancing Daggers Dancing Daggers - Spell
Energy: 5
Activation: 1
Recharge: 5
Spell. Send out three Dancing Daggers at target foe, each striking for 5..35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
Dark Prison Dark Prison - Hex Spell
Energy: 10
Activation: 0.25
Duration: 1..7
Recharge: 30
Hex Spell. Shadow Step to target foe. For 1..7 seconds, that foe moves 33% slower.
Enduring Toxin Enduring Toxin - Hex Spell
Energy: 5
Activation: 0.25
Duration: 5
Recharge: 10
Hex Spell. For 5 seconds, target foe suffers -1..5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
Entangling Asp Entangling Asp - Spell
Energy: 10
Activation: 1
Recharge: 20
Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..20 seconds.
Expose Defenses Expose Defenses - Hex Spell
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 25
Hex Spell. For 5..20 seconds, target foe cannot block your attacks.
Expunge Enchantments Expunge Enchantments - Skill
Energy: 10
Activation: 0.75
Duration: 10..5
Recharge: 30
Skill. Target foe loses 1 Enchantment. All of your other non-attack skills are disabled for 10..5 seconds. For each skill disabled in this way, target touched foe loses 1 additional Enchantment.
Impale Impale - Skill
Energy: 5
Activation: 0.25
Duration: 20
Recharge: 15
Skill. Must follow a dual attack. Target foe is struck for 25..100 earth damage and suffers from a Deep Wound for 5..20 seconds.
Iron Palm Iron Palm - Skill
Energy: 10
Activation: 0.75
Recharge: 20
Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
Mantis Touch Mantis Touch - Spell
Energy: 5
Activation: 0.75
Recharge: 15
Spell. Must follow a lead attack. Target foe becomes Crippled for 5..20 seconds. This skill counts as an off-hand attack.
Mark of Death Mark of Death - Hex Spell
Energy: 10
Activation: 0.25
Duration: 4..10
Recharge: 20
Hex Spell. For 4..10 seconds, target foe gains 33% less benefit from healing.
Scorpion Wire Scorpion Wire - Hex Spell
Energy: 5
Activation: 1
Duration: 8..20
Recharge: 30
Hex Spell. For 8..20 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This Spell has half the normal range.
Shameful Fear Shameful Fear - Hex Spell
Energy: 10
Activation: 2
Duration: 10
Recharge: 10
Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5..20 damage.
Shroud of Silence Shroud of Silence - Hex Spell [Elite]
Energy: 10
Activation: 0.75
Duration: 3..10
Recharge: 30
Hex Spell. All of your Spells are disabled for 15 seconds. For 3..10 seconds, target touched foe cannot cast Spells.
Signet of Shadows Signet of Shadows - Signet
Activation: 1 Recharge: 30
Signet. Target foe takes 5..35 damage. If your target was Blinded, that foe suffers an additional 15..60 damage.
Siphon Speed Siphon Speed - Hex Spell
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 5
Hex Spell. For 5..20 seconds, target foe moves 33% slower and you move 33%% faster. This Spell has half the normal range.
Siphon Strength Siphon Strength - Hex Spell [Elite]
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 10
Hex Spell. For 5..20 seconds, target foe deals -5..50 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
Way of the Empty Palm Way of the Empty Palm - Enchantment Spell [Elite]
Energy: 5
Activation: 0.25
Duration: 5..20
Recharge: 25
Enchantment Spell. For 5..20 seconds, off-hand and dual attacks cost no Energy.

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