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Assassin: Shadow Arts

Eye of the North Skills

Smoke Powder Defense Smoke Powder Defense - Stance
Energy: 5
Activation: 0
Duration: 8
Recharge: 20
Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2..6 seconds.

Nightfall Skills

Death's Retreat Death's Retreat - Spell
Energy: 5
Activation: 0.25
Recharge: 20
Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40..130 Health. 
Feigned Neutrality Feigned Neutrality - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 4..10
Recharge: 25
Enchantment Spell. For 4..10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.
Hidden Caltrops Hidden Caltrops - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 20
Recharge: 8
Hex Spell. For 20 seconds, the next time target foe takes damage while moving, this Hex ends. When Hidden Caltrops ends, target foe takes 15..75 damage and is Crippled for 5..20 seconds.

Factions Skills

Beguiling Haze Beguiling Haze - Spell [Elite]
Energy: 15
Activation: 0.25
Duration: 3..9
Recharge: 20
Spell. Shadow Step to target foe. That foe is interrupted and becomes Dazed for 3..9 seconds.
Blinding Powder Blinding Powder - Spell
Energy: 5
Activation: 0.25
Recharge: 20
Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3..15 seconds.
Caltrops Caltrops - Spell
Energy: 10
Activation: 0.25
Recharge: 20
Spell. Target foe and all foes adjacent to your target are Crippled for 5..15 seconds. Caltrops has half the normal range.
Dark Escape Dark Escape - Stance
Energy: 5
Activation: 0
Duration: 5..15
Recharge: 30
Stance. For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Death's Charge Death's Charge - Spell
Energy: 5
Activation: 0.25
Recharge: 30
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 40..130.
Heart of Shadow Heart of Shadow - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 60
Recharge: 15
Enchantment Spell. Shadow Step to a random nearby location. For 60 seconds, the next time you take damage you are healed for 30..150 Health.
Mirrored Stance Mirrored Stance - Hex Spell
Energy: 5
Activation: 0.25
Duration: 10..35
Recharge: 15
Hex Spell. For 10..35 seconds, whenever target foe enters a Stance, you enter the same Stance.
Return Return - Spell
Energy: 5
Activation: 0.25
Recharge: 15
Spell. All adjacent foes are Crippled for 3..8 seconds. Teleport to target other ally's location.
Shadow Form Shadow Form - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 60
Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health.
Shadow of Haste Shadow of Haste - Stance
Energy: 5
Activation: 0
Duration: 10..40
Recharge: 45
Stance. For 10..40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.
Shadow Refuge Shadow Refuge - Enchantment Spell
Energy: 5
Activation: 1
Duration: 4
Recharge: 8
Enchantment Spell. For 4 seconds, you gain 5..10 Health regeneration. When Shadow Refuge ends, you gain 20..80 Health if you are attacking.
Shadow Shroud Shadow Shroud - Hex Spell [Elite]
Energy: 10
Activation: 1
Duration: 3..9
Recharge: 20
Hex Spell. For 3..9 seconds, target foe cannot be the target of Enchantments.
Shadowy Burden Shadowy Burden - Hex Spell
Energy: 10
Activation: 0.25
Duration: 3..15
Recharge: 15
Hex Spell. For 3..15 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
Shroud of Distress Shroud of Distress - Enchantment Spell
Energy: 10
Activation: 1
Duration: 30..60
Recharge: 45
Enchantment Spell. For 30..60 seconds, if you are below 50% Health, you have a 75%% chance to block attacks.
Unseen Fury Unseen Fury - Stance
Energy: 5
Activation: 0
Duration: 15..60
Recharge: 45
Stance. For 15..60 seconds, you cannot be blocked by Blinded foes.
Viper's Defense Viper's Defense - Stance
Energy: 5
Activation: 0
Duration: 30
Recharge: 10
Stance. For 30 seconds, the next time you are struck you are teleported to a nearby random location. The foe who struck you is Poisoned for 5..20 seconds.
Way of Perfection Way of Perfection - Enchantment Spell
Energy: 5
Activation: 1
Duration: 10..35
Recharge: 30
Enchantment Spell. For 10..35 seconds, whenever you successfully land a critical hit, you gain 10..40 Health.
Way of the Fox Way of the Fox - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 10..35
Recharge: 45
Enchantment Spell. For 10..35 seconds, your next 1..6 attacks cannot be blocked.
Way of the Lotus Way of the Lotus - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 20
Recharge: 20
Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5..20 Energy.

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