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Beguiling Haze - Spell [Elite]
Energy: 15
Activation: 0.25 |
Duration: 3..9
Recharge: 20 |
Spell. Shadow Step to target foe. That foe is interrupted and becomes Dazed for 3..9 seconds. |
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Blinding Powder - Spell
Energy: 5
Activation: 0.25 |
Recharge: 20 |
Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3..15 seconds. |
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Caltrops - Spell
Energy: 10
Activation: 0.25 |
Recharge: 20 |
Spell. Target foe and all foes adjacent to your target are Crippled for 5..15 seconds. Caltrops has half the normal range. |
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Dark Escape - Stance
Energy: 5
Activation: 0 |
Duration: 5..15
Recharge: 30 |
Stance. For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
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Death's Charge - Spell
Energy: 5
Activation: 0.25 |
Recharge: 30 |
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 40..130. |
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Heart of Shadow - Enchantment Spell
Energy: 5
Activation: 0.25 |
Duration: 60
Recharge: 15 |
Enchantment Spell. Shadow Step to a random nearby location. For 60 seconds, the next time you take damage you are healed for 30..150 Health. |
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Mirrored Stance - Hex Spell
Energy: 5
Activation: 0.25 |
Duration: 10..35
Recharge: 15 |
Hex Spell. For 10..35 seconds, whenever target foe enters a Stance, you enter the same Stance. |
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Return - Spell
Energy: 5
Activation: 0.25 |
Recharge: 15 |
Spell. All adjacent foes are Crippled for 3..8 seconds. Teleport to target other ally's location. |
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Shadow Form - Enchantment Spell [Elite]
Energy: 10
Activation: 1 |
Duration: 5..20
Recharge: 60 |
Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. |
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Shadow of Haste - Stance
Energy: 5
Activation: 0 |
Duration: 10..40
Recharge: 45 |
Stance. For 10..40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. |
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Shadow Refuge - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: 4
Recharge: 8 |
Enchantment Spell. For 4 seconds, you gain 5..10 Health regeneration. When Shadow Refuge ends, you gain 20..80 Health if you are attacking. |
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Shadow Shroud - Hex Spell [Elite]
Energy: 10
Activation: 1 |
Duration: 3..9
Recharge: 20 |
Hex Spell. For 3..9 seconds, target foe cannot be the target of Enchantments. |
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Shadowy Burden - Hex Spell
Energy: 10
Activation: 0.25 |
Duration: 3..15
Recharge: 15 |
Hex Spell. For 3..15 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks. |
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Shroud of Distress - Enchantment Spell
Energy: 10
Activation: 1 |
Duration: 30..60
Recharge: 45 |
Enchantment Spell. For 30..60 seconds, if you are below 50% Health, you have a 75%% chance to block attacks. |
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Unseen Fury - Stance
Energy: 5
Activation: 0 |
Duration: 15..60
Recharge: 45 |
Stance. For 15..60 seconds, you cannot be blocked by Blinded foes. |
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Viper's Defense - Stance
Energy: 5
Activation: 0 |
Duration: 30
Recharge: 10 |
Stance. For 30 seconds, the next time you are struck you are teleported to a nearby random location. The foe who struck you is Poisoned for 5..20 seconds. |
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Way of Perfection - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: 10..35
Recharge: 30 |
Enchantment Spell. For 10..35 seconds, whenever you successfully land a critical hit, you gain 10..40 Health. |
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Way of the Fox - Enchantment Spell
Energy: 5
Activation: 0.25 |
Duration: 10..35
Recharge: 45 |
Enchantment Spell. For 10..35 seconds, your next 1..6 attacks cannot be blocked. |
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Way of the Lotus - Enchantment Spell
Energy: 5
Activation: 0.25 |
Duration: 20
Recharge: 20 |
Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5..20 Energy. |