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Elementalist: Air Magic

Points in this attribute increase effectiveness of Air Magic (lightning, wind); increases damage, in most cases.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Air Attunement Air Attunement - Enchantment Spell
Energy: 10
Activation: 2
Duration: 36..60
Recharge: 45
Enchantment Spell. For 36..60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
Blinding Flash Blinding Flash - Spell
Energy: 15
Activation: 0.75
Recharge: 4
Spell. Target foe is Blinded for 3..10 seconds.
Conjure Lightning Conjure Lightning - Enchantment Spell
Energy: 10
Activation: 1
Duration: 60
Recharge: 45
Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 7..22 lightning damage.
Enervating Charge Enervating Charge - Spell
Energy: 10
Activation: 1
Recharge: 8
Spell. Target foe is struck for 5..50 lightning damage and suffers from Weakness for 5..20 seconds. This Spell has 25% armor penetration.
Gale Gale - Spell
Energy: 10
Activation: 1
Duration: 3
Recharge: 5
Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
Lightning Orb Lightning Orb - Spell
Energy: 15
Activation: 2
Recharge: 5
Spell. Send out a lightning Orb that strikes target foe for 10..100 lightning damage if it hits. This Spell has 25% armor penetration.
Lightning Strike Lightning Strike - Spell
Energy: 5
Activation: 1
Recharge: 5
Spell. Strike target foe for 5..50 lightning damage. This Spell has 25% armor penetration.
Lightning Surge Lightning Surge - Hex Spell [Elite]
Energy: 15
Activation: 2
Duration: 3
Recharge: 10
Hex Spell. After 3 seconds, target foe is knocked down and struck for 14..100 lightning damage.
Lightning Touch Lightning Touch - Skill
Energy: 5
Activation: 0.75
Recharge: 10
Skill. Target touched foe and all adjacent foes are struck for 10..60 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10..40 lightning damage. This skill has 25% armor penetration.

Eye of the North Skills

Glyph of Swiftness Glyph of Swiftness - Glyph
Energy: 5
Activation: 1
Duration: 15
Recharge: 10
Glyph. For 15 seconds, projectiles from your next 1..3 Spells moves 25% faster.
Shell Shock Shell Shock - Spell
Energy: 5
Activation: 1
Recharge: 10
Spell. Target foe takes 10..40 damage and has Cracked Armor for 5..20 seconds.

Nightfall Skills

Blinding Surge Blinding Surge - Spell [Elite]
Energy: 10
Activation: 0.75
Recharge: 4
Spell. Target foe is struck for 5..50 lightning damage and Blinded for 2..8 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 2..8 seconds. This Spell has 25% armor penetration.
Chilling Winds Chilling Winds - Hex Spell
Energy: 5
Activation: 1
Duration: 20
Recharge: 8
Hex Spell. Target foe is struck for 5..50 cold damage. For 20 seconds, the next water Hex targeting that foe lasts 25..100% longer.
Invoke Lightning Invoke Lightning - Spell [Elite]
Energy: 10
Activation: 2
Recharge: 15
Spell. Target foe and up to two other foes near your target are struck for 10..100 lightning damage. This Spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
Lightning Bolt Lightning Bolt - Spell
Energy: 5
Activation: 1
Recharge: 8
Spell. Send out a Lightning Bolt that strikes for 5..50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5..50 additional lightning damage. This spell has 25% armor penetration.
Storm Djinn's Haste Storm Djinn's Haste - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 10..25
Recharge: 10
Enchantment Spell. For 10..25 seconds, you move 33% faster. Each second that you are moving, you lose 1 Energy.

Factions Skills

Arc Lightning Arc Lightning - Spell
Energy: 5
Activation: 1
Recharge: 6
Spell. Target foe is struck for 5..50 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15..60 lightning damage. Damage from Arc Lightning has 25% armor penetration.
Gust Gust - Spell [Elite]
Energy: 5
Activation: 1
Duration: 3
Recharge: 10
Spell. Target foe is struck for 10..65 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
Lightning Hammer Lightning Hammer - Spell
Energy: 25
Activation: 2
Recharge: 4
Spell. Target foe is struck for 10..100 lightning damage. Lightning Hammer has 25% armor penetration.
Ride the Lightning Ride the Lightning - Spell [Elite]
Energy: 10
Activation: 1
Recharge: 5
Spell. You ride the lightning to target foe. That foe is struck for 10..100 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
Shock Arrow Shock Arrow - Spell
Energy: 5
Activation: 1
Recharge: 1
Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5..45 lightning damage. Shock Arrow has 25% armor penetration.
Teinai's Wind Teinai's Wind - Spell
Energy: 10
Activation: 0.75
Duration: 2
Recharge: 8
Spell. All adjacent foes take 15..60 cold damage. Attacking foes struck by Teinai's Wind are knocked down.

Prophecies Skills

Chain Lightning Chain Lightning - Spell
Energy: 10
Activation: 3
Recharge: 10
Spell. Target foe and up to two other foes near your target are struck for 10..85 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
Glimmering Mark Glimmering Mark - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 1..16
Recharge: 5
Hex Spell. For 1..16 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 5 seconds.
Lightning Javelin Lightning Javelin - Spell
Energy: 5
Activation: 1
Recharge: 2
Spell. Send out a Lightning Javelin that strikes for 15..50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
Mind Shock Mind Shock - Spell [Elite]
Energy: 5
Activation: 1
Recharge: 8
Spell. Target foe suffers 10..50 lightning damage. If you have more Energy than target foe, that foe suffers 10..50 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
Shock Shock - Skill
Energy: 5
Activation: 0.75
Recharge: 10
Skill. Target touched foe is knocked down and struck for 10..60 lightning damage. This skill has 25% armor penetration and causes Exhaustion.
Thunderclap Thunderclap - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 8..20
Recharge: 15
Hex Spell. For 8..20 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15..7 Energy or Thunderclap ends.
Whirlwind Whirlwind - Spell
Energy: 10
Activation: 0.75
Duration: 2
Recharge: 8
Spell. All adjacent foes take 15..60 cold damage. Attacking foes struck by Whirlwind are knocked down.
Windborne Speed Windborne Speed - Enchantment Spell
Energy: 10
Activation: 1
Duration: 5..11
Recharge: 5
Enchantment Spell. For 5..11 seconds, target ally moves 33% faster.

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