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Elementalist: Earth Magic

Points in this attribute increase effectiveness of Earth Magic (eruptions, stones); increases damage and/or duration in most cases.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Aftershock Aftershock - Spell
Energy: 10
Activation: 0.75
Recharge: 10
Spell. Adjacent foes are struck for 26..100 earth damage. Knocked down foes are struck for 10..68 additional earth damage.
Armor of Earth Armor of Earth - Enchantment Spell
Energy: 10
Activation: 0.75
Duration: 30
Recharge: 15
Enchantment Spell. For 30 seconds, you gain 24..60 armor, but move 50..14% slower.
Earth Attunement Earth Attunement - Enchantment Spell
Energy: 10
Activation: 2
Duration: 36..60
Recharge: 45
Enchantment Spell. For 36..60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
Obsidian Flame Obsidian Flame - Spell
Energy: 5
Activation: 2
Recharge: 5
Spell. Deal 22..112 damage to target foe. This Spell ignores armor but causes Exhaustion.
Obsidian Flesh Obsidian Flesh - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 8..20
Recharge: 30
Enchantment Spell. For 8..20 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower.
Stone Daggers Stone Daggers - Spell
Energy: 5
Activation: 1
Recharge: 0
Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8..33 earth damage if it hits.
Stoning Stoning - Spell
Energy: 15
Activation: 1
Recharge: 5
Spell. Send out a large stone, striking target foe for 15..105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
Ward Against Foes Ward Against Foes - Ward Spell
Energy: 15
Activation: 1
Duration: 8..20
Recharge: 20
Ward Spell. You create a Ward Against Foes at your current location. For 8..20 seconds, non-Spirit foes in this area move 50% slower.
Ward Against Melee Ward Against Melee - Ward Spell
Energy: 10
Activation: 1
Duration: 8..20
Recharge: 20
Ward Spell. You create a Ward Against Melee at your current location. For 8..20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.

Eye of the North Skills

Earthen Shackles Earthen Shackles - Hex Spell
Energy: 10
Activation: 2
Duration: 5..20
Recharge: 15
Hex Spell. For 5..20 seconds, target foe moves 90% slower while Burning.
Magnetic Surge Magnetic Surge - Spell
Energy: 10
Activation: 2
Recharge: 10
Spell. Target foe takes 15..75 damage. If target foe is under the effects of an Enchantment, that foe takes 30..120 damage instead.
Ward of Weariness Ward of Weariness - Ward Spell
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 20
Ward Spell. You create a Ward of Weariness at your current location. For 5..20 seconds, foes in this area become Weakened for 5..20 seconds whenever they take elemental damage.

Nightfall Skills

Ebon Hawk Ebon Hawk - Spell
Energy: 10
Activation: 2
Duration: 5..15
Recharge: 5
Spell. Send a projectile that strikes for 10..100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5..15 seconds.
Glowstone Glowstone - Spell
Energy: 5
Activation: 1
Recharge: 7
Spell. Send a projectile that strikes for 5..50 earth damage if it hits. If this Spell hits a weakened foe, you gain 1..9 Energy.
Sandstorm Sandstorm - Spell [Elite]
Energy: 15
Activation: 2
Duration: 10
Recharge: 30
Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10..30 earth damage each second and attacking foes are struck for an additional 10..30 earth damage each second.
Stone Sheath Stone Sheath - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 10..35
Recharge: 15
Hex Spell. For 10..35 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.
Stone Striker Stone Striker - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 5..30
Recharge: 20
Enchantment Spell. For 5..30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
Stoneflesh Aura Stoneflesh Aura - Enchantment Spell
Energy: 10
Activation: 2
Duration: 5..15
Recharge: 15
Enchantment Spell. For 5..15 seconds, damage you receive is reduced by 1..31, and you are immune to critical attacks.

Factions Skills

Ash Blast Ash Blast - Spell
Energy: 5
Activation: 1
Recharge: 8
Spell. Target foe is struck for 20..65 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3..15 seconds.
Churning Earth Churning Earth - Spell
Energy: 15
Activation: 3
Duration: 5
Recharge: 30
Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 10..40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
Dragon's Stomp Dragon's Stomp - Spell
Energy: 25
Activation: 3
Recharge: 15
Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage. This Spell causes Exhaustion.
Shockwave Shockwave - Spell [Elite]
Energy: 10
Activation: 0.75
Recharge: 15
Spell. Adjacent foes take 15..60 earth damage, nearby foes take 15..60 earth damage, and foes in the area take %str1% earth damage.
Sliver Armor Sliver Armor - Enchantment Spell
Energy: 10
Activation: 1
Duration: 5..11
Recharge: 30
Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage.
Teinai's Crystals Teinai's Crystals - Spell
Energy: 15
Activation: 0.75
Recharge: 20
Spell. Foes adjacent to you are struck for 10..100 damage but are cured of any negative Conditions.
Unsteady Ground Unsteady Ground - Spell [Elite]
Energy: 10
Activation: 2
Duration: 5
Recharge: 20
Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
Ward of Stability Ward of Stability - Ward Spell
Energy: 10
Activation: 1
Duration: 10..25
Recharge: 30
Ward Spell. Create a Ward of Stability at your current location. For 10..25 seconds, non-Spirit allies cannot be knocked down.

Prophecies Skills

Crystal Wave Crystal Wave - Spell
Energy: 15
Activation: 0.75
Recharge: 20
Spell. Foes adjacent to you are struck for 10..100 damage but are cured of any negative Conditions.
Earthquake Earthquake - Spell
Energy: 25
Activation: 3
Recharge: 15
Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage. This Spell causes Exhaustion.
Eruption Eruption - Spell
Energy: 25
Activation: 2
Duration: 5
Recharge: 30
Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10..40 earth damage and are Blinded for 10 seconds.
Grasping Earth Grasping Earth - Hex Spell
Energy: 5
Activation: 0.75
Duration: 8..20
Recharge: 12
Hex Spell. For 8..20 seconds, all nearby foes move 50% slower.
Iron Mist Iron Mist - Hex Spell
Energy: 10
Activation: 2
Duration: 5..17
Recharge: 30
Hex Spell. For 5..17 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
Kinetic Armor Kinetic Armor - Enchantment Spell
Energy: 15
Activation: 3
Duration: 8
Recharge: 60
Enchantment Spell. For 8 seconds, you gain +20..80 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
Magnetic Aura Magnetic Aura - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 5..20
Recharge: 60
Enchantment Spell. For 5..20 seconds, Magnetic Aura has a 75% chance to block melee attacks.
Ward Against Elements Ward Against Elements - Ward Spell
Energy: 15
Activation: 1
Duration: 8..20
Recharge: 20
Ward Spell. You create a Ward Against Elements at your current location. For 8..20 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.

Related Elementalist Links: