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Elementalist: Energy Storage

Primary Attribute (available to Primary Elementalists only). Points in this attribute increase maximum Energy and improve skills that help the Elementalist regenerate Energy.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Aura of Restoration Aura of Restoration - Enchantment Spell
Energy: 10
Activation: 0.25
Duration: 60
Recharge: 5
Enchantment Spell. For 60 seconds, you are healed for 152..400% of the Energy cost each time you cast a Spell.
Elemental Attunement Elemental Attunement - Enchantment Spell [Elite]
Energy: 10
Activation: 2
Duration: 30..55
Recharge: 45
Enchantment Spell. For 30..55 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.
Glyph of Lesser Energy Glyph of Lesser Energy - Glyph
Energy: 5
Activation: 1
Duration: 15
Recharge: 30
Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast.

Eye of the North Skills

Energy Blast Energy Blast - Spell
Energy: 10
Activation: 2
Recharge: 20
Spell. Target foe takes 1..2 damage for each point of Energy you have (maximum 130 damage).

Nightfall Skills

Ether Prism Ether Prism - Spell [Elite]
Energy: 25
Activation: 2
Recharge: 10
Spell. Gain 0..2 Energy for each point of Energy you have (maximum 50 Energy).
Glyph of Restoration Glyph of Restoration - Glyph
Energy: 5
Activation: 1
Duration: 15
Recharge: 8
Glyph. For 15 seconds, your next Spell heals you for 30..105 Health, and you are healed for 150..400% of the Energy cost of that Spell.
Master of Magic Master of Magic - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 20
Recharge: 30
Enchantment Spell. For 20 seconds, whenever you cast a Spell, you gain 0..2 Energy for each recharging Skill that does not share this Spell's attribute.

Factions Skills

Energy Boon Energy Boon - Spell [Elite]
Energy: 5
Activation: 1
Recharge: 15
Spell. You gain 10..20 Energy. Energy Boon causes Exhaustion.

Prophecies Skills

Ether Prodigy Ether Prodigy - Enchantment Spell [Elite]
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 5
Enchantment Spell. Lose all Enchantments. For 5..20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 3 Health for each point of Energy you have. This Spell causes Exhaustion.
Ether Renewal Ether Renewal - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 7
Recharge: 30
Enchantment Spell. For 7 seconds, each time you cast a Spell, you gain 1..3 Energy and 5..20 Health for each Enchantment on you.

Related Elementalist Links: