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Elementalist: Water Magic

Points in this attribute increase the duration and effectiveness of Water Magic (ice, mist); increases damage in most cases.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Blurred Vision Blurred Vision - Hex Spell
Energy: 10
Activation: 1
Duration: 4..10
Recharge: 12
Hex Spell. For 4..10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.
Conjure Frost Conjure Frost - Enchantment Spell
Energy: 10
Activation: 1
Duration: 60
Recharge: 45
Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 7..22 cold damage.
Deep Freeze Deep Freeze - Hex Spell
Energy: 25
Activation: 3
Duration: 10
Recharge: 15
Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10..85 cold damage, and for 10 seconds, they move 66% slower.
Ice Spear Ice Spear - Spell
Energy: 5
Activation: 1
Recharge: 0
Spell. Send out an Ice Spear, striking target foe for 10..70 cold damage if it hits. Ice Spear has half the normal Spell range.
Ice Spikes Ice Spikes - Hex Spell
Energy: 15
Activation: 2
Duration: 2..6
Recharge: 15
Hex Spell. Target and adjacent foes are struck for 20..80 cold damage and move 66% slower for 2..6 seconds.
Maelstrom Maelstrom - Spell
Energy: 25
Activation: 2
Duration: 10
Recharge: 30
Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..25 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion.
Mind Freeze Mind Freeze - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 1..10
Recharge: 8
Hex Spell. Target foe suffers 10..40 cold damage. If you have more Energy than target foe, that foe suffers an additional 10..40 cold damage and moves 90% slower for 1..10 seconds. This Spell causes Exhaustion.
Rust Rust - Hex Spell
Energy: 5
Activation: 2
Duration: 6..42
Recharge: 15
Hex Spell. For 6..42 seconds, target foe and all adjacent foes take 3 times as long to activate Signets.
Water Attunement Water Attunement - Enchantment Spell
Energy: 10
Activation: 2
Duration: 36..60
Recharge: 45
Enchantment Spell. For 36..60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.

Eye of the North Skills

Glowing Ice Glowing Ice - Spell
Energy: 5
Activation: 1
Recharge: 8
Spell. Target foe is struck for 5..50 cold damage. If that foe is under the effects of a water Hex, you gain 5..9 Energy.
Slippery Ground Slippery Ground - Spell
Energy: 5
Activation: 1
Recharge: 10
Spell. If target foe is Blind, that foe is knocked down.
Winter's Embrace Winter's Embrace - Hex Spell
Energy: 5
Activation: 0.75
Duration: 2..6
Recharge: 12
Hex Spell. For 2..6 seconds, you and target touched foe move 90% slower.

Nightfall Skills

Freezing Gust Freezing Gust - Hex Spell
Energy: 10
Activation: 1
Duration: 1..6
Recharge: 5
Hex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 20..80 cold damage. Otherwise, that foe moves 66% slower for 1..6 seconds.
Frigid Armor Frigid Armor - Enchantment Spell
Energy: 5
Activation: 1
Duration: 10..25
Recharge: 20
Enchantment Spell. For 10..25 seconds, you have +10..40 armor against physical damage and cannot be set on fire.
Icy Shackles Icy Shackles - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 4..10
Recharge: 12
Hex Spell. For 4..10 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%%.
Steam Steam - Spell
Energy: 5
Activation: 1
Duration: 5..10
Recharge: 8
Spell. If target foe is on fire, Steam Blinds that foe for 5..10 seconds and strikes for 20..80 cold damage. Otherwise, that foe is struck for 5..50 cold damage.

Factions Skills

Icy Prism Icy Prism - Spell
Energy: 10
Activation: 1
Recharge: 2
Spell. Target foe is struck for 10..65 cold damage. If target foe is using a Signet, that Signet is interrupted and all of that foe's Signets are disabled for 3..9 seconds.
Mirror of Ice Mirror of Ice - Enchantment Spell [Elite]
Energy: 5
Activation: 0.25
Duration: 60
Recharge: 10
Enchantment Spell. For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10..85 damage.
Shatterstone Shatterstone - Hex Spell [Elite]
Energy: 15
Activation: 2
Duration: 3
Recharge: 8
Hex Spell. Target foe is struck for 25..100 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25..100 cold damage.
Teinai's Prison Teinai's Prison - Hex Spell
Energy: 10
Activation: 2
Duration: 8..20
Recharge: 30
Hex Spell. For 8..20 seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage.
Vapor Blade Vapor Blade - Spell
Energy: 15
Activation: 2
Recharge: 7
Spell. Target foe is struck for 15..135 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.

Prophecies Skills

Armor of Frost Armor of Frost - Enchantment Spell
Energy: 5
Activation: 1
Duration: 10..34
Recharge: 45
Enchantment Spell. For 10..34 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
Armor of Mist Armor of Mist - Enchantment Spell
Energy: 10
Activation: 1
Duration: 8..20
Recharge: 30
Enchantment Spell. For 8..20 seconds, you gain +10..40 armor and move 33% faster.
Frozen Burst Frozen Burst - Hex Spell
Energy: 15
Activation: 0.75
Duration: 3..8
Recharge: 5
Hex Spell. All nearby foes are struck for 10..85 cold damage and move 66% slower for 3..8 seconds.
Ice Prison Ice Prison - Hex Spell
Energy: 10
Activation: 2
Duration: 8..20
Recharge: 30
Hex Spell. For 8..20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
Mist Form Mist Form - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 8..20
Recharge: 30
Enchantment Spell. For 8..20 seconds, you cannot take or deal damage from attacks.
Shard Storm Shard Storm - Hex Spell
Energy: 10
Activation: 1
Duration: 2..6
Recharge: 10
Hex Spell. Send out an ice shard that strikes target foe for 10..85 cold damage if it hits and causing target foe to move 66% slower for 2..6 seconds.
Swirling Aura Swirling Aura - Enchantment Spell
Energy: 10
Activation: 1
Duration: 8..20
Recharge: 45
Enchantment Spell. For 8..20 seconds, Swirling Aura has a 50% chance to block projectiles.
Ward Against Harm Ward Against Harm - Ward Spell [Elite]
Energy: 15
Activation: 1
Duration: 8..20
Recharge: 20
Ward Spell. Create a Ward Against Harm at this location. For 8..20 seconds, non-Spirit allies in this area have 12..60 armor against fire damage and 12..24 armor against other damage.
Water Trident Water Trident - Spell [Elite]
Energy: 5
Activation: 1
Recharge: 3
Spell. Send out a fast-moving Water Trident striking target foe for 10..70 cold damage if it hits. If it hits a moving foe, that foe is knocked down.

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