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Mesmer: Domination Magic

Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target's energy and/or skill use).

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Backfire Backfire - Hex Spell
Energy: 15
Activation: 3
Duration: 10
Recharge: 20
Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes 35..140 damage.
Cry of Frustration Cry of Frustration - Spell
Energy: 15
Activation: 0.25
Recharge: 15
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10..44 damage.
Diversion Diversion - Hex Spell
Energy: 10
Activation: 3
Duration: 6
Recharge: 12
Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..56 seconds to recharge.
Empathy Empathy - Hex Spell
Energy: 10
Activation: 2
Duration: 5..15
Recharge: 10
Hex Spell. For 5..15 seconds, whenever target foe attacks, that foe takes 15..45 damage.
Energy Burn Energy Burn - Spell
Energy: 10
Activation: 2
Recharge: 20
Spell. Target foe loses 3..8 Energy and takes 10 damage for each point of Energy lost.
Energy Surge Energy Surge - Spell [Elite]
Energy: 10
Activation: 2
Recharge: 20
Spell. Target foe loses 3..8 Energy. For each point of Energy lost, that foe and all nearby foes take 10 damage.
Hex Breaker Hex Breaker - Stance
Energy: 5
Activation: 0
Duration: 15..90
Recharge: 15
Stance. For 15..90 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..46 damage.
Ignorance Ignorance - Hex Spell
Energy: 15
Activation: 1
Duration: 8..20
Recharge: 10
Hex Spell. For 8..20 seconds target foe cannot use Signets.
Mind Wrack Mind Wrack - Hex Spell
Energy: 5
Activation: 1
Duration: 20
Recharge: 5
Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15..90 damage.
Power Spike Power Spike - Spell
Energy: 10
Activation: 0.25
Recharge: 12
Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 30..120 damage.
Shatter Enchantment Shatter Enchantment - Spell
Energy: 15
Activation: 1
Recharge: 25
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..100 damage.
Shatter Hex Shatter Hex - Spell
Energy: 15
Activation: 1
Recharge: 10
Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30..120 damage.

Eye of the North Skills

Aneurysm Aneurysm - Spell
Energy: 5
Activation: 1
Recharge: 5
Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1..3 damage.
Power Lock Power Lock - Spell
Energy: 10
Activation: 0.25
Recharge: 12
Spell. If target foe is casting a Spell, that Spell is interrupted and disabled for an additional 1..16 seconds.
Signet of Distraction Signet of Distraction - Signet
Activation: 0.25 Recharge: 20
Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1..5 seconds for each Signet you have equipped.

Nightfall Skills

Enchanter's Conundrum Enchanter's Conundrum - Hex Spell [Elite]
Energy: 15
Activation: 2
Duration: 10
Recharge: 20
Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15..90 damage if not under the effects of an Enchantment Spell.
Hex Eater Vortex Hex Eater Vortex - Spell [Elite]
Energy: 10
Activation: 1
Recharge: 10
Spell. Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30..120 damage and lose one Enchantment.
Mirror of Disenchantment Mirror of Disenchantment - Spell
Energy: 15
Activation: 1
Recharge: 20
Spell. Remove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment.
Mistrust Mistrust - Hex Spell
Energy: 10
Activation: 2
Duration: 6
Recharge: 20
Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and all nearby allies take 15..75 damage.
Power Flux Power Flux - Hex Spell [Elite]
Energy: 10
Activation: 0.25
Duration: 4..10
Recharge: 10
Hex Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and for 4..10 seconds, that foe has -2 Energy degeneration.
Price of Pride Price of Pride - Hex Spell
Energy: 5
Activation: 2
Duration: 5..20
Recharge: 8
Hex Spell. For 5..20 seconds, the next time target foe uses an elite Skill, that foe loses 1..7 Energy. 
Simple Thievery Simple Thievery - Spell [Elite]
Energy: 10
Activation: 1
Duration: 10..35
Recharge: 0
Spell. For 10..35 seconds, one random non-Spell is disabled for target foe, and Simple Thievery is replaced by that Skill.
Spiritual Pain Spiritual Pain - Spell
Energy: 10
Activation: 1
Recharge: 30
Spell. Target foe takes 15..75 damage. If that foe is near a Spirit, all other nearby foes take 15..75 damage, and this Skill recharges instantly if it hits a Spirit.
Visions of Regret Visions of Regret - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 5..20
Recharge: 20
Hex Spell. For 5..20 seconds, target foe takes 30..120 damage whenever that foe uses an adrenal Skill.
Wastrel's Demise Wastrel's Demise - Spell
Energy: 5
Activation: 1
Recharge: 8
Spell. Target foe takes 5..30 damage. If that foe is not casting a Spell, that foe takes an additional 3..7 damage for each equipped Spell.

Factions Skills

Arcane Larceny Arcane Larceny - Spell
Energy: 10
Activation: 1
Duration: 5..35
Recharge: 0
Spell. For 5..35 seconds, one random Spell is disabled for target foe and Arcane Larceny is replaced by that Spell.
Complicate Complicate - Spell
Energy: 10
Activation: 0.25
Recharge: 20
Spell. Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1..16 seconds.
Overload Overload - Spell
Energy: 5
Activation: 0.25
Recharge: 3
Spell. Target foe takes 5..20 damage. If that foe was casting a spell, you deal +5..50 damage.
Psychic Distraction Psychic Distraction - Spell [Elite]
Energy: 10
Activation: 0.25
Recharge: 2
Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5..12 seconds.
Psychic Instability Psychic Instability - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 10
Hex Spell. For 5..20 seconds, anytime target foe is interrupted that foe is knocked down.
Signet of Disruption Signet of Disruption - Signet
Activation: 0.25 Recharge: 20
Signet. If target foe is casting a Spell, the Spell is interrupted and that foe suffers 10..51 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills.
Unnatural Signet Unnatural Signet - Signet
Activation: 1 Recharge: 40
Signet. Target foe takes 15..75 damage. If that foe was a summoned creature, this Signet does double damage and recharges instantly.

Prophecies Skills

Arcane Thievery Arcane Thievery - Spell
Energy: 10
Activation: 1
Duration: 5..35
Recharge: 0
Spell. For 5..35 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.
Blackout Blackout - Skill
Energy: 10
Activation: 1
Recharge: 12
Skill. For 2..6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Chaos Storm Chaos Storm - Spell
Energy: 15
Activation: 1
Duration: 10
Recharge: 30
Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5..14 damage each second. Chaos Storm drains 1..7 Energy whenever it strikes a foe casting a Spell.
Guilt Guilt - Hex Spell
Energy: 5
Activation: 2
Duration: 6
Recharge: 25
Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal up to 5..14 Energy from that foe.
Panic Panic - Hex Spell [Elite]
Energy: 25
Activation: 1
Duration: 5..20
Recharge: 10
Hex Spell. For 5..20 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10..82 damage whenever they use a Signet.
Power Block Power Block - Spell [Elite]
Energy: 15
Activation: 0.25
Recharge: 20
Spell. If target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 3..15 seconds for that foe.
Power Leak Power Leak - Spell
Energy: 10
Activation: 0.25
Recharge: 15
Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 5..20 Energy.
Shame Shame - Hex Spell
Energy: 10
Activation: 2
Duration: 6
Recharge: 30
Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 5..14 Energy from that foe.
Shatter Delusions Shatter Delusions - Spell
Energy: 5
Activation: 0.25
Recharge: 10
Spell. Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 15..75 damage.
Signet of Weariness Signet of Weariness - Signet
Activation: 2 Recharge: 30
Signet. Target foe and all nearby foes lose 3..8 Energy.
Wastrel's Worry Wastrel's Worry - Hex Spell
Energy: 5
Activation: 0.25
Duration: 3
Recharge: 1
Hex Spell. After 3 seconds, target foe takes 8..64 damage. Wastrel's Worry ends prematurely if that foe uses a skill.

Related Mesmer Links: