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Monk: Protection Prayers

Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies).

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Aegis Aegis - Enchantment Spell
Energy: 10
Activation: 2
Duration: 5..11
Recharge: 30
Enchantment Spell. For 5..11 seconds, all party members within earshot have a 50% chance to block attacks.
Convert Hexes Convert Hexes - Spell
Energy: 15
Activation: 1
Duration: 8..20
Recharge: 12
Spell. Remove all Hexes from target other ally. For 8..20 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
Draw Conditions Draw Conditions - Spell
Energy: 5
Activation: 0.25
Recharge: 2
Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..26 Health.
Guardian Guardian - Enchantment Spell
Energy: 5
Activation: 1
Duration: 2..7
Recharge: 2
Enchantment Spell. For 2..7 seconds, target ally has a 50% chance to block attacks.
Life Bond Life Bond - Enchantment Spell
Energy: 10
Activation: 2
Duration: upkeep
Recharge: 0
Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.
Mend Ailment Mend Ailment - Spell
Energy: 5
Activation: 0.75
Recharge: 5
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5..70 Health.
Protective Spirit Protective Spirit - Enchantment Spell
Energy: 10
Activation: 0.25
Duration: 5..23
Recharge: 5
Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Rebirth Rebirth - Spell
Energy: 10
Activation: 5
Recharge: 0
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This Spell consumes all of your remaining Energy.
Reversal of Fortune Reversal of Fortune - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 8
Recharge: 2
Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..80.
Shield of Regeneration Shield of Regeneration - Enchantment Spell [Elite]
Energy: 15
Activation: 0.25
Duration: 5..13
Recharge: 8
Enchantment Spell. For 5..13 seconds, target ally gains +3..10 Health regeneration and 40 armor.
Shielding Hands Shielding Hands - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 8
Recharge: 15
Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 3..18.

Eye of the North Skills

Steadfast Soul Steadfast Soul - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 5..20
Recharge: 12
Enchantment Spell. For 5..20 seconds, target other ally cannot be knocked down.

Nightfall Skills

Dismiss Condition Dismiss Condition - Spell
Energy: 5
Activation: 0.75
Recharge: 3
Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15..75 Health.
Divert Hexes Divert Hexes - Spell [Elite]
Energy: 10
Activation: 1
Recharge: 5
Spell. Remove up to 1..3 Hex[pl:"Hexes"] from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15..75 Health.
Mending Touch Mending Touch - Spell
Energy: 5
Activation: 0.75
Recharge: 6
Spell. Touched ally loses two Conditions and is healed for 15..60 Health for each Condition removed in this way.
Pensive Guardian Pensive Guardian - Enchantment Spell
Energy: 5
Activation: 1
Duration: 5..11
Recharge: 5
Enchantment Spell. For 5..11 seconds, target ally has a 50% chance to block attacks from Enchanted foes.
Shield of Absorption Shield of Absorption - Enchantment Spell
Energy: 5
Activation: 1
Duration: 3..7
Recharge: 10
Enchantment Spell. For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.
Zealous Benediction Zealous Benediction - Spell [Elite]
Energy: 10
Activation: 0.75
Recharge: 4
Spell. Heal target ally for 30..180 Health. If target was below 50% Health, you gain 7 Energy.

Factions Skills

Air of Enchantment Air of Enchantment - Enchantment Spell [Elite]
Energy: 5
Activation: 0.25
Duration: 4..10
Recharge: 8
Enchantment Spell. For 4..10 seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
Extinguish Extinguish - Spell
Energy: 15
Activation: 1
Recharge: 12
Spell. Remove one Condition from each party member. Party members relieved of Burning are healed for 10..100 Health.
Life Sheath Life Sheath - Enchantment Spell [Elite]
Energy: 5
Activation: 1
Duration: 20
Recharge: 7
Enchantment Spell. For 20 seconds, the next 30..150 damage target ally would take is negated.
Reverse Hex Reverse Hex - Enchantment Spell
Energy: 10
Activation: 0.25
Duration: 5..10
Recharge: 10
Enchantment Spell. Remove one Hex from target ally. For 5..10 seconds, the next time target ally would take damage, that damage is reduced by 5..50.
Shield Guardian Shield Guardian - Enchantment Spell
Energy: 10
Activation: 0.25
Duration: 10
Recharge: 1
Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16..80 and Shield Guardian ends.
Spirit Bond Spirit Bond - Enchantment Spell
Energy: 10
Activation: 0.25
Duration: 8
Recharge: 2
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40..100 Health.

Prophecies Skills

Amity Amity - Hex Spell [Elite]
Energy: 5
Activation: 0.25
Duration: 8..20
Recharge: 45
Hex Spell. For 8..20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Life Attunement Life Attunement - Enchantment Spell
Energy: 10
Activation: 2
Duration: upkeep
Recharge: 0
Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14..50%% more Health when healed.
Life Barrier Life Barrier - Enchantment Spell [Elite]
Energy: 15
Activation: 2
Duration: upkeep
Recharge: 5
Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by 20..50%. If your Health is below 50%% when that ally takes damage, Life Barrier ends.
Mark of Protection Mark of Protection - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 10
Recharge: 45
Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6..60. All your Protection Prayers are disabled for 5 seconds.
Mend Condition Mend Condition - Spell
Energy: 5
Activation: 0.75
Recharge: 2
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..70 Health.
Pacifism Pacifism - Hex Spell
Energy: 10
Activation: 2
Duration: 8..20
Recharge: 30
Hex Spell. For 8..20 seconds, target foe cannot attack. This effect ends if the target takes damage.
Protective Bond Protective Bond - Enchantment Spell
Energy: 10
Activation: 2
Duration: upkeep
Recharge: 0
Enchantment Spell. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.
Restore Condition Restore Condition - Spell [Elite]
Energy: 5
Activation: 0.75
Recharge: 2
Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10..70 Health.
Shield of Deflection Shield of Deflection - Enchantment Spell [Elite]
Energy: 10
Activation: 0.25
Duration: 1..7
Recharge: 5
Enchantment Spell. For 1..7 seconds, target ally has a 75% chance to block attacks and gains 15..30 armor.
Vital Blessing Vital Blessing - Enchantment Spell
Energy: 10
Activation: 0.75
Duration: upkeep
Recharge: 2
Enchantment Spell. While you maintain this Enchantment, target ally has +40..200 maximum Health.

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