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"Lead the Way!" - Shout
Energy: 10
Activation: 0 |
Duration: 1..5
Recharge: 8 |
Shout. Target ally moves 25% faster for 1..5 seconds for each ally within earshot (maximum of 20 seconds). |
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"Make Your Time!" - Shout
Energy: 10
Activation: 0 |
Recharge: 30 |
Shout. You gain 1 strike of adrenaline for each party member within earshot (maximum 1..5 adrenaline). |
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"They're on Fire!" - Shout
Energy: 10
Activation: 0 |
Duration: 10
Recharge: 10 |
Shout. For 10 seconds, party members within earshot take 5..35% less damage from foes suffering from Burning. |
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Aggressive Refrain - Echo
Energy: 25
Activation: 2 |
Duration: 5..25
Recharge: 20 |
Echo. For 5..25 seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you. |
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Angelic Bond - Skill [Elite]
Energy: 10
Activation: 2 |
Duration: 10..35
Recharge: 5 |
Skill. For 10..35 seconds, all damage suffered by target other ally is divided equally with you. |
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Angelic Protection - Skill
Energy: 5
Activation: 0 |
Duration: 10
Recharge: 30 |
Skill. For 10 seconds, any time target other ally takes more than 250..100 damage per second, that ally is healed for any damage over that amount. |
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Anthem of Flame - Chant
Energy: 5
Activation: 1 |
Duration: 10
Recharge: 10 |
Chant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1..3 seconds. |
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Anthem of Fury - Chant [Elite]
Energy: 5
Activation: 1 |
Duration: 10
Recharge: 10 |
Chant. For 10 seconds, all allies within earshot gain 1..4 strikes of adrenaline the next time they use an attack Skill. |
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Awe - Skill
Energy: 10
Activation: 0.75 |
Recharge: 10 |
Skill. If this Skill hits a knocked-down foe, that foe becomes Dazed for 5..15 seconds. Awe has half the normal range. |
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Blazing Finale - Echo
Energy: 5
Activation: 1 |
Duration: 10..35
Recharge: 8 |
Echo. For 10..35 seconds, whenever a Chant or Shout ends on target non-Spirit ally, all foes adjacent to that ally are set on Fire for 1..3 seconds. |
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Burning Refrain - Echo
Energy: 10
Activation: 1 |
Duration: 20
Recharge: 10 |
Echo. For 20 seconds, if target non-Spirit ally hits a foe with more Health than that ally, that foe is set on Fire for 1..3 seconds. This Echo is reapplied every time a Chant or Shout ends on that ally. |
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Defensive Anthem - Chant [Elite]
Energy: 15
Activation: 2 |
Duration: 4..10
Recharge: 25 |
Chant. For 4..10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. |
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Enduring Harmony - Echo
Energy: 5
Activation: 1 |
Duration: 10..35
Recharge: 10 |
Echo. For 10..35 seconds, Chants and Shouts last 50% longer on target non-Spirit ally. |
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Focused Anger - Skill [Elite]
Energy: 10
Activation: 0 |
Duration: 45
Recharge: 60 |
Skill. For 45 seconds, you gain 0..150% more adrenaline. |
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Glowing Signet - Signet
| Activation: 0.25 |
Recharge: 20 |
Signet. If target foe is Burning, you gain 5..15 Energy. |
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Hexbreaker Aria - Chant
Adrenaline: 8
Activation: 2 |
Duration: 10
Recharge: 0 |
Chant. For 10 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex. |
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Leader's Comfort - Skill
Energy: 5
Activation: 2 |
Recharge: 8 |
Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). |
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Natural Temper - Skill
Adrenaline: 3
Activation: 0 |
Duration: 4..10
Recharge: 0 |
Skill. For 4..10 seconds, you gain 33% more adrenaline while not under the effects of an Enchantment. |
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Signet of Return - Signet
| Activation: 5 |
Recharge: 20 |
Signet. Resurrect target party member with 5..15% Health and 1..4%% Energy for each party member within earshot. |
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Soldier's Fury - Echo [Elite]
Energy: 5
Activation: 1 |
Duration: 10..35
Recharge: 5 |
Echo. For 10..35 seconds, if you are under the effect of a Chant or a Shout, you attack 33% faster. |