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Ritualist: Restoration Magic

Eye of the North Skills

Mending Grip Mending Grip - Spell
Energy: 5
Activation: 1
Recharge: 6
Spell. Target ally is healed for 15..75 Health. If that ally is under the effects of a weapon Spell, that ally loses one Condition.
Pure Was Li Ming Pure Was Li Ming - Spell
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 20
Spell. Hold Li Ming's ashes for 5..20 seconds. While you hold her ashes, Conditions on you expire 10..50% faster. When you drop her ashes, all allies within earshot lose 1..4 Conditions.
Rejuvenation Rejuvenation - Binding Ritual
Energy: 10
Activation: 3
Duration: 30..90
Recharge: 30
Binding Ritual. Create a level 1..8 Spirit. This Spirit heals all party members within earshot for 3..10 Health each second. This Spirit loses 3..10 Health for each party member healed in this way. This Spirit dies after 30..90 seconds.
Spiritleech Aura Spiritleech Aura - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 5..50
Recharge: 20
Enchantment Spell. For 5..50 seconds, whenever you cast a Spell you steal 5..20 Health from one Spirit within earshot.

Nightfall Skills

Ghostmirror Light Ghostmirror Light - Spell
Energy: 5
Activation: 1
Recharge: 3
Spell. Target other ally is healed for 15..90 Health. If you are within earshot of a Spirit, you are also healed for 15..90 Health.
Recovery Recovery - Binding Ritual
Energy: 15
Activation: 3
Duration: 30..60
Recharge: 30
Binding Ritual. Create a level 1..10 Spirit. Conditions on allies within range of this Spirit expire 20..50% faster. This Spirit dies after 30..60 seconds.
Vocal was Sogolon Vocal was Sogolon - Spell
Energy: 10
Activation: 1
Duration: 60
Recharge: 30
Spell. For 60 seconds, all Shouts and Chants you use last 20..50% longer.
Weapon of Remedy Weapon of Remedy - Weapon Spell [Elite]
Energy: 5
Activation: 0.25
Duration: 8
Recharge: 3
Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15..75 Health from that foe and loses 1 Condition.

Factions Skills

Blind Was Mingson Blind Was Mingson - Spell
Energy: 5
Activation: 1
Duration: 15..60
Recharge: 20
Spell. Hold Mingson's ashes for up to 15..60 seconds. When you drop his ashes, all nearby foes are Blinded for 3..8 seconds.
Flesh of My Flesh Flesh of My Flesh - Spell
Energy: 5
Activation: 4
Recharge: 0
Spell. Lose half your Health. Resurrect target ally with your current Health and 5..20% Energy.
Generous Was Tsungrai Generous Was Tsungrai - Spell
Energy: 5
Activation: 1
Duration: 15..60
Recharge: 15
Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15..60 seconds and gain +50..140 maximum Health. When you drop his ashes, you gain 100..280 Health.
Life Life - Binding Ritual
Energy: 10
Activation: 3
Duration: 20
Recharge: 20
Binding Ritual. Create a level 1..10 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
Lively Was Naomei Lively Was Naomei - Spell
Energy: 15
Activation: 6
Duration: 45
Recharge: 20
Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15..75% Health and zero Energy.
Mend Body and Soul Mend Body and Soul - Spell
Energy: 5
Activation: 0.75
Recharge: 3
Spell. Target ally is healed for 20..115 Health. That ally loses one Condition for all Spirits within earshot.
Preservation Preservation - Binding Ritual [Elite]
Energy: 5
Activation: 3
Duration: 90
Recharge: 20
Binding Ritual. Create a level 1..10 Spirit. Every 4 seconds, this Spirit heals one non-Spirit ally in the area for 10..115 Health. This Spirit dies after 90 seconds.
Protective Was Kaolai Protective Was Kaolai - Spell
Energy: 10
Activation: 1
Duration: 15..60
Recharge: 20
Spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 10..85 Health.
Recuperation Recuperation - Binding Ritual
Energy: 25
Activation: 3
Duration: 15..45
Recharge: 45
Binding Ritual. Create a level 1..10 Spirit. Non-Spirit allies within its range gain +1..3 Health regeneration. This Spirit dies after 15..45 seconds.
Resilient Was Xiko Resilient Was Xiko - Spell
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 10
Spell. Hold Xiko's ashes for up to 5..20 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1..4 Conditions.
Resilient Weapon Resilient Weapon - Weapon Spell
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 4
Weapon Spell. For 5..20 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +1..6 Health regeneration and +24 armor.
Soothing Memories Soothing Memories - Spell
Energy: 5
Activation: 1
Recharge: 5
Spell. Target ally is healed for 10..100 Health. If you are holding an item, you gain 3 Energy.
Spirit Light Spirit Light - Spell
Energy: 5
Activation: 1
Recharge: 4
Spell. Sacrifice 17% Health. Target ally is healed for 60..180. If any Spirits are within earshot, you don't sacrifice Health.
Spirit Light Weapon Spirit Light Weapon - Weapon Spell [Elite]
Energy: 5
Activation: 1
Duration: 10
Recharge: 5
Weapon Spell. For 10 seconds, target ally gains 1..15 Health per second and an additional 1..15 Health per second if that ally is within earshot of a Spirit.
Spirit Transfer Spirit Transfer - Spell
Energy: 10
Activation: 0.25
Recharge: 5
Spell. The Spirit nearest you loses 5..50 Health. Target ally is healed for 5 for each point of Health lost.
Tranquil Was Tanasen Tranquil Was Tanasen - Spell [Elite]
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 20
Spell. Hold Tanasen's ashes for up to 5..20 seconds. While you hold his ashes, you have +10..25 armor and cannot be interrupted.
Vengeful Was Khanhei Vengeful Was Khanhei - Spell [Elite]
Energy: 5
Activation: 0.75
Duration: 5..11
Recharge: 20
Spell. Hold Khanhei's ashes for 5..11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5..35 Health from that foe.
Vengeful Weapon Vengeful Weapon - Weapon Spell
Energy: 5
Activation: 0.25
Duration: 8
Recharge: 3
Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15..60 Health from that foe.
Weapon of Shadow Weapon of Shadow - Weapon Spell
Energy: 10
Activation: 1
Duration: 4..10
Recharge: 20
Weapon Spell. For 4..10 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
Weapon of Warding Weapon of Warding - Weapon Spell
Energy: 10
Activation: 1
Duration: 3..8
Recharge: 5
Weapon Spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block.
Wielder's Boon Wielder's Boon - Spell
Energy: 5
Activation: 0.25
Recharge: 4
Spell. Heal target ally for 15..60 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 15..75 Health. 

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