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Guild Wars 5k Gen Con Arena Session 2 works out for "Make it Work"


As you know, ArenaNet is running our very first sealed play tournament here at Gen Con in Indianapolis this weekend. The second qualifier started today (Friday) at 12:30 with six teams forming and getting into the action.

Of these six teams, three came back from yesterday (though with membership changes) and three new teams also came or formed on site to compete.

Here are the teams that competed in Session 2:


Team Make it Work

Team Maelstrom of Death

Team Dragon's Den

Team Sons of Narnia

Team House of Pain

Team The Unknowns

At the end, team “Make it Work” won the second qualifier by winning five matches straight. They were one of the teams that came in a close second yesterday, so they were glad that they (Ross, Marc, Kari, and Lon) get to compete in the semi-finals being held on Saturday.

Here is the list of the skill cards that they received at the start of this qualifier:

Arcane Larceny
Armor of Unfeeling
Black Mantis Thrust
Blessed Light
Bull's Strike
Contemplation of Purity
Crude Swing
Death's Charge
Defy Pain
Deny Hexes
Disrupting Stab
"Fear Me!"
Divine Spirit
Draw Spirit
Energy Boon
Energy Tap
Enraged Lunge
Eruption
Essence Bond
Eviscerate
Fertile Season
Fierce Blow
Frozen Burst
Galrath Slash
Greater Conflagration
Holy Strike
Ignite Arrows
Insidious Parasite
Iron Mist
Jaizhenju Strike
Jungle Strike
Lacerating Chop
Life
Life Attunement
Life Vicariously
Mantra of Earth
Mantra of Inscriptions
Mark of Subversion
Order of the Vampire
Penetrating Attack
Pin Down
Poison Arrow
Primal Echoes
Quick Shot
Ray of Judgment
Reverse Hex
Shatter Enchantment
Shivers of Dread
Siphon Speed
Smoldering Embers
Spirit Light
Spirit of Failure
Spirit Rift
Tiger Stance
Tranquil Was Tanasen
Unnatural Signet
Unsuspecting Strike
Viper's Nest
Virulence
Ward Against Elements
Ward Against Foes
Ward Against Melee
Way of Perfection

And here are the character builds (along with the skills they chose). Remember, each player can use Resurrection Signet or Charm Animal if they want.

R/Me
Marksmanship: 10+1
Wilderness Survival: 10+1+1
Expertise: 9+1
Domination Magic: 7
Poison Arrow
Penetrating Attack
Pin Down
Ignite Arrows
Arcane Larceny
Shatter Enchantment
Unnatural Signet
Resurrection Signet
W/A
Axe Mastery: 12+1+1
Strength: 10+1
Deadly Arts: 8
Shadow Arts: 2

Eviscerate
Lacerating Chop
Bull's Strike
Tiger Stance
Siphon Speed
Death's Charge
Disrupting Stab/Fear Me
Resurrection Signet

E/Rt
Earth Magic: 12+1+1
Restoration Magic: 10
Energy Storage: 8+1
Life
Spirit Light
Draw Spirit
Ward Against Foes
Ward Against Melee
Ward Against Elements/Eruption
Energy Boon
Resurrection Signet
Mo/Me
Divine Favor: 12+1+1
Protection Prayers: 8+1
Inspiration Magic: 10
Blessed Light
Deny Hexes
Spirit of Failure
Energy Tap
Contemplation of Purity
Life Attunement
Divine Spirit
Resurrection Signet

Would you have made the same choices in their shoes?

Watch for more reports and pictures to come soon!