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Guild Wars Game Update Notes - January 2010

Update - Friday, January 29, 2010

Bug Fixes

  • Solved global warming issues, and recovered Wintersday decorations from the Grentches.

Update - Thursday, January 28, 2010

Guild Battles

Eased the restrictions for participating in Guild Battles:

  • Ladder Play
    • Requires 2 guild members.
    • A guild member must be the party leader, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 4.

  • Daily Automated Tournaments
    • Requires 2 guild members who have been in your guild for at least 7 days.
    • A guild member must be the party leader, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 4.
    • All party members must be registered with Tolkano.

  • Monthly Automated Tournaments
    • Requires 4 guild members who have been in your guild for at least 7 days.
    • All players in the party must be members of your guild, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 2.
    • All party members must be registered with Tolkano.

  • Miscellaneous
    • Removed Balthazar faction penalty for new guild members.
    • Improved error messaging to reflect changes to GvG restrictions.

Codex Arena

For more information on these changes, please see the Developer Updates page.

  • General Changes
    • Codex rotation has been reduced to 6 hours.
    • In the Skill Panel (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their profession.
    • Priests in Codex Arena no longer have Heal Area and have had their health increased to 800.

  • Codex Balance Changes
    • Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites.
    • Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.
    • Monks and Ritualists will receive 16 normal skills and 4 elites.
    • Rangers will receive 19 normal skills and 4 elites.

  • Skill Selection Changes
    • Protector's Defense has been added to the list of restricted Codex skills.
    • Assassin skills are guaranteed to include one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack.
    • Ritualist skills are guaranteed to include one randomly selected, non-elite binding ritual.
    • Necromancer skills are guaranteed to include one randomly selected, non-elite minion-summoning skill.

Skill Balance

For more information on these changes, please see the Developer Updates page.


PvE and PvP Changes

Dervish
  • Ebon Dust Aura: functionality changed to: "For 5...29...35 seconds, if you are wielding an earth weapon, your melee attack Skills also cause Blindness for 4...9...10 seconds."
Elementalist
  • Mirror of Ice: increased casting time to 2 seconds; increased Energy cost to 15.
  • Ride the Lightning: added standard teleport aftercast.
  • Winter's Embrace: increased Energy cost to 10; increased recharge to 15 seconds.
Mesmer
  • Illusion of Pain: increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to 36...103...120.
Monk
  • Life Sheath: functionality changed to: "Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100)."
  • Reversal of Fortune: functionality changed to: "Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80."
  • Shielding Hands: functionality changed to: "Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health."
Necromancer
  • Cultist's Fervor: decreased Energy gain to 1...5...6; increased recharge to 25 seconds; changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."
  • Lifebane Strike: increased recharge to 15 seconds.
  • Shadow Strike: increased recharge to 15 seconds.
  • Vampiric Swarm: functionality changed to: "Spell. Steal up to 15...51...60 Health from target foe and up to two other foes in the area."
Paragon
  • Soldier's Fury: added the following functionality: "Whenever a shout or chant ends on you, you suffer from Cracked Armor (10 seconds)."
Ranger
  • Crippling Shot: added the following functionality: "This arrow moves twice as fast as normal."
  • Hunter's Shot: decreased activation time to 1 second and added aftercast.
  • Marauder's Shot: increased disable time to 10 seconds.
  • Melandru's Shot: added aftercast.
  • Needling Shot: reduced activation time to 3/4 second; added the following functionality: "Your other attack skills are disabled for 2 seconds."
  • Quick Shot: added aftercast.
  • Power Shot: removed activation time, now uses normal bow attack speed; reduced recharge to 3 seconds; functionality changed to "Power Shot deals 25...50 damage if it hits."
  • Precision Shot: added aftercast; reduced bonus damage to 3...10.
Ritualist
  • Union: functionality changed to: "Binding Ritual. Create a level 1...10...12 Spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds."
  • Vengeful Weapon: functionality changed to: "Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe."
  • Weapon of Remedy: functionality changed to: "Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition."

PvE Only Changes

Ranger
  • Penetrating Attack (PvE): reduced activation time to 3/4 second.
  • Sundering Attack (PvE): reduced activation time to 3/4 second.

PvP Only Changes

Paragon
  • "Stand Your Ground!" (PvP): functionality changed to: "Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks."
  • Anthem of Envy (PvP): added a recharge of 6 seconds; reduced damage bonus to 10...20.
  • Mending Refrain (PvP): changed functionality to: "Echo. For 15 seconds, you have +2...3...3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on you."
Ranger
  • Glass Arrows (PvP): decreased damage bonus to 5...12.
  • Keen Arrow (PvP): increased recharge to 12 seconds; increased conditional damage bonus to 5...30; decreased unconditional damage bonus to 1...5.
  • Lightning Reflexes (PvP): increased recharge to 45 seconds.
  • Penetrating Attack (PvP): added aftercast.
  • Sloth Hunter's Shot (PvP): increased recharge to 15 seconds; decreased conditional damage bonus to 5...15; decreased unconditional damage bonus to 5...20.
  • Sundering Attack (PvP): added aftercast.
Ritualist
  • Recuperation (PvP): functionality changed to: "Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit allies within its range under 75% maximum health gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds."

Wintersday

  • Preparations have been made for the brief return of Wintersday.

Bug Fixes

  • Fixed a text bug in Tennaros' French dialog.
  • Fixed a bug that prevented reconnection with some answers to the Security Question.

Miscellaneous

  • Changed description on Vampiric weapon modifiers to refer to effect as "Life Draining."

Update - Monday, January 18, 2010

Bug Fixes
  • Fixed a crash bug related to the pet panel.


Update - Monday, January 18, 2010

Bug Fixes
  • Fixed a bug that caused Battle Priest Calibos in Zos Shivros Channel to path incorrectly.
  • Fixed a bug that caused the Doppelganger to use Vampirism.
  • Fixed a bug that prevented costumes from being hidden in some PvP outposts.
  • Fixed a bug that prevented costumes from displaying on the inventory panel in some PvP outposts.
  • Fixed a bug that prevented heroes from receiving experience from Zaishen Challenge Quests.
  • Fixed the in-game link to manage NCsoft master accounts.
  • Fixed a bug that prevented in-game password reset requests for @plaync accounts.

Miscellaneous
  • Clarified the password reset confirmation message.


Update - Thursday, January 7, 2010

Automated Tournaments

Bug Fixes
  • Fixed a bug that caused Grenth's Visage to disappear when dyed.
  • Fixed a bug that caused Grenth's Visage to disappear when Grenth's Regalia was dyed.


Update - Friday, January 1, 2010

Bug Fixes
  • Fixed a bug that prevented some players from receiving festival hats.